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ALL PLATFORMS - AI speed on 'cooldown' lap causing problems


Rango
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On 10/28/2021 at 3:46 PM, Nuvolarix said:

Hi there again,
BTW AI speed is causing problems also in 'outlap'

Here is how Norris (who was in P4 at the moment, so not a slow one but faster than me -P7- or at least close to me overall) wasted my final Q lap after getting out of the box: he didn't step aside in the whole sector 1 and was too slow approaching turn 8 😢

 


Regards,
Nuv

with the new update still the same they did adjust nothing @BarryBL why didnt they adjust this bug???i thought with the new update it would be better ...we cant play like this

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Any update on this @BarryBL? Just seems like we're all being ignored, probably because devs don't know how to fix it so are just hoping we'll go away. Still getting core gameplay issues 4-5 months in and there's zero communication or apology from CM. How is this acceptable?? While it might look better, this game plays as badly as GTA trilogy. At least they came out and admitted it. Lost faith in this series completely now

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Hey guys, what game mode are you experiencing these AI problems in quali? Also are you on PC, xbox, playstation? Does this problem occur only while playing with friends? Or can you jump into a random GP race, start short quali, and simulate this AI behavior?

In my MyTeam career mode, I use short quali mode as well. I have to say, I have not gotten this problem in Qualifying. In my experience, the AI drive at a reasonable speed during their out lap, and in-lap. As they will move over if I am on a hot lap. 

However, during my practice sessions in Career mode, I HAVE experienced the AI driving at full race pace for the ENTIRE practice session. I have personally seen the AI leave the pit box and immediately start a hot lap. Straight from the pits. There is no such thing as a slow lap for the AI in Career Mode practice sessions, I'd have to say from 1.12 patch onwards. I totally adapt my gameplay in practice sessions, by making sure I build a gap completely for every practice run.

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My experience is online, Xbox, 18 min quali. Without fail the AI will do their lap and then practically stop and just crawl along (as per numerous videos), more often than not in groups of 2-4, causing complete track blockage not only ruining your hot lap but also causing illegal blocking penalties for AI or collision penalties for both AI & human drivers. I haven't tried career, can't bring myself to waste time starting one just to be disappointed. I only play online for league racing anyway. 

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18 hours ago, Scriptures said:

Hey guys, what game mode are you experiencing these AI problems in quali? Also are you on PC, xbox, playstation? Does this problem occur only while playing with friends? Or can you jump into a random GP race, start short quali, and simulate this AI behavior?

In my MyTeam career mode, I use short quali mode as well. I have to say, I have not gotten this problem in Qualifying. In my experience, the AI drive at a reasonable speed during their out lap, and in-lap. As they will move over if I am on a hot lap. 

However, during my practice sessions in Career mode, I HAVE experienced the AI driving at full race pace for the ENTIRE practice session. I have personally seen the AI leave the pit box and immediately start a hot lap. Straight from the pits. There is no such thing as a slow lap for the AI in Career Mode practice sessions, I'd have to say from 1.12 patch onwards. I totally adapt my gameplay in practice sessions, by making sure I build a gap completely for every practice run.

are you jokink??LOL...CARS DONT GO OUT OF THE BOX AND START A FAST LAP stop lying...you see when they have the red light flashing in the back..when its not flash they are on fast lap..DO YOU WATCH REAL F1????????? i dont think so...the problem is when im doing a fast lap and i have a car in front thats going back in the box THEY DONT MOVE,like they did before 1.12 update....;ITS A GODDAMN BUGGGGG and it has to be fixed..we CANT PLAY LIKE THAT...I CANT MAKE MY FAST LAP IN QUALI OR PRACTISE......DO YOU UNDERSTAND NOW..........

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@BarryBLfor gods sake are you guys working on this????? im never gonna buy an f1 game ever again.there the cracked  version i will get that at least i wont come here anymore wasting my time.codemaster people dont watch real f1 they have no clue how it works...people do they same...dont waste you money on these ..........!!!!!!!

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7 hours ago, S.F.27forever said:

are you jokink??LOL...CARS DONT GO OUT OF THE BOX AND START A FAST LAP stop lying...you see when they have the red light flashing in the back..when its not flash they are on fast lap..DO YOU WATCH REAL F1????????? i dont think so...the problem is when im doing a fast lap and i have a car in front thats going back in the box THEY DONT MOVE,like they did before 1.12 update....;ITS A GODDAMN BUGGGGG and it has to be fixed..we CANT PLAY LIKE THAT...I CANT MAKE MY FAST LAP IN QUALI OR PRACTISE......DO YOU UNDERSTAND NOW..........

@S.F.27forever I dont think you understood my post? While playing my MyTeam career mode, which is a mode inside the F1 2021 game, not real life. In my career mode during practice sessions, I have personally seen the AI start fast laps directly coming out of the pit lane. They will exit the pit, and immediately start driving at full speed for multiple laps, until they enter back into the pits. It's a problem in the practice sessions in career mode as well. To be honest, I'm not sure why I would make up a story like that and lie about it?

I watch real F1 regularly yes, I don't quite understand why you're asking. Also, when a F1 car's red light is flashing in real life, that means they are harvesting energy. It's used so the drivers behind them will know they are going to be a tad bit slower, since they are harvesting energy and not deploying any. As for the F1 game, when the red light is flashing that means their ERS is under 10%. 

I've always understood your problem. I am simply adding to this post that your problem with the AI not moving out of the way, and being very slow, is similar to the problem in practice sessions in myteam career mode.

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2 hours ago, Scriptures said:

@S.F.27forever I dont think you understood my post? While playing my MyTeam career mode, which is a mode inside the F1 2021 game, not real life. In my career mode during practice sessions, I have personally seen the AI start fast laps directly coming out of the pit lane. They will exit the pit, and immediately start driving at full speed for multiple laps, until they enter back into the pits. It's a problem in the practice sessions in career mode as well. To be honest, I'm not sure why I would make up a story like that and lie about it?

I watch real F1 regularly yes, I don't quite understand why you're asking. Also, when a F1 car's red light is flashing in real life, that means they are harvesting energy. It's used so the drivers behind them will know they are going to be a tad bit slower, since they are harvesting energy and not deploying any. As for the F1 game, when the red light is flashing that means their ERS is under 10%. 

I've always understood your problem. I am simply adding to this post that your problem with the AI not moving out of the way, and being very slow, is similar to the problem in practice sessions in myteam career mode.

i know what the red light mean,its codemaster that dont...they dont start fast laps as soon they come out,its a bug thats in the game,they simply dont move anymore if the car behind is in a fast lap,and worst they race you too,if you try to pass them they crash into you,this game is a joke...they dont have a clue of what they are doing at bugmasters(the new company name)...

i thought you were saying the game had no problem,then my mistake

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  • 2 weeks later...

Hi there,

I was thinking, during the race the blue flag works pretty well, the AI car slows down in the right places, lets you pass and then accelerates again.
It should simply behave the same way with an 'inlap' or 'outlap' during a qualifying session, with the only difference in the latter case that if the AI reaches the last corner, at that point it launches for its hotlap without slowing down anymore.

Hoping that the problem will be fixed soon, regards,
Nuv

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5 hours ago, Rango said:

Nothing again in 1.14... Just wow Codemasters. Way to stick two fingers up to your dedicated customers. Who's up for a boycott of 2021?

i aint buying this game no more for sure...thats it im done,too many problems and they dont care...just look at other games when there is a major bug  2-3 days they fix it...with codemasters it takes months.. mister wiseguy @BarryBL  doesnt even answer,maybe its not his fault but its up to him to talk with the team.This is A MAJOR BUG you cant do qualify if you have a slow car in front of you cuz they will race you like its a race and even crash at you...maybe when they will see that they sold less they will wake up a little,lets just hope some other team will buy the f1 rights to make the game,that will be my dream come true...

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2 hours ago, Nuvolarix said:

Hi there,

I was thinking, during the race the blue flag works pretty well, the AI car slows down in the right places, lets you pass and then accelerates again.
It should simply behave the same way with an 'inlap' or 'outlap' during a qualifying session, with the only difference in the latter case that if the AI reaches the last corner, at that point it launches for its hotlap without slowing down anymore.

Hoping that the problem will be fixed soon, regards,
Nuv

they screwed up somewhere and they dont know what to do for sure...because it worked before 1.12 update...thats why they are not the right team for a sport like f1 thats growing..a bigger and better team should take over...just look at that the f1 season is over and we just got the tracks...just imagine what mess they are gonna make with the new cars next year...thats why i quit

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On 10/26/2021 at 10:44 AM, BarryBL said:

HI everyone,

Short update here. I've spent the morning attempting replication here, and after some 'creative' attempts, I've replicated here. Have passed onto developers and logged a bug for this.

This has been "with developers" for 6 weeks... nm the fact that it was raised at the start of August... 6 weeks! 

At the very least we deserve an update. How about now that the season is almost over and there are no more tracks and liveries to add ( watch them update the Mclaren now :| ), the priority now becomes fixing AI in multiplayer?? My entire league has lost interest in this version and will not be buying the next, not only due to this issue, but the lack of attention it's been given. A pretty fundamental flaw for those of us that only really play online. I've literally never been so disappointed and infuriated with a game's release and subsequent patches. 

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  • 3 weeks later...

Having given this game a miss for over a month, we went back to test it last night. It was better, but still not great.

At Jeddah, AI would not overtake me while I was going slow to let them past (which worked fine on other tracks?), so cars just piled up behind me. They also blocked the first few turns after their flying laps (no clip, my friend experienced it). 

At Spa, AI still slow down too much after finishing their flying lap, see below video. Starting my flying lap and oh look, AI in the way. Barely a car's width to get through one of the hardest parts of the track. 

Edited by Rango
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3 hours ago, steviejay69 said:

@Rango it's no more or less fixed. I can't even be bothered with the career experience, but when it creeps into other game modes like online with AI and even Grand Prix mode it just makes you less inclined to play. At some point, that's got to translate into less inclined to buy.

Absolutely, I will not be buying 2022. Not at launch and certainly not at any point while at full price. I'd apply for the beta if I thought that any feedback I provided or issues I highlighted would actually be acted upon and resolved, but based on this year I can't see that happening. It's astonishing that we are now in 2022 and the game is still so flawed. My friend has to restart his wheel between quali and race or he loses all ffb, an issue present since beta. Worked fine on 2020. How do you break something so badly with a copy and paste game??

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This bug was introduced at patch 1.12, why has been so hard to replicate, previous versions were fine. It's not the speed of the AI in the cooldown laps that is the issue, its that they don't move out of the way. They do in the races, but not in Practice or Qualifying. Surely it's easy to replicate, it happens in both solo career modes, every race meeting every session except the race

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Hi, here what happened to me today (patch 1.14) during the last 3 minutes of Q1 (GP Mode).
The AI car, in its outlap, wasn't only keeping the line but it also slowed down a lot in the chicane!

PS: I invalidated my lap just before the corner only because I knew what was going to happen (I had just used a flashback because of that) and I attempted a line as wide as possible hoping to avoid the collision but at the same time don't lose time, it wasn't possible.

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On 11/23/2021 at 9:19 PM, Rango said:

My experience is online, Xbox, 18 min quali. Without fail the AI will do their lap and then practically stop and just crawl along (as per numerous videos), more often than not in groups of 2-4, causing complete track blockage not only ruining your hot lap but also causing illegal blocking penalties for AI or collision penalties for both AI & human drivers. I haven't tried career, can't bring myself to waste time starting one just to be disappointed. I only play online for league racing anyway. 

I can confirm, this bug is still there. And it is not the same like some mentioned, when some drivers don't move out of the way. This is a different bug, which occurs in different modes. 

I can confirm this bug, mentioned from @Rango happend to me only in multiplayer (PS4), here in league racing with 4 players. 50 % length, 101 AI. We started a season. In two races (Bahrain & China) the exactly the problem, how it is shown in the videos, happend in practise and qualifying both and have clear impect to the whole season (grid penalty, DNFs for championship contenders etc.)!

This is a game breaking bug for multiplayer AI sessions. 

I never noticed this bug in a whole coop season or in Singleplayer Career or GP mode. Never. Only in Online (League) Racing. 

Please @BarryBL, this really has to get solved. This is hardly acceptable. If needed I can do a Bug report too, but I think Rango did that very well. 

Edited by DonBlanko
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New update... but the Bug is still there. Normaly I don't double-post and complain much about the bugs. But my 3 friends and me have since 5 years (F1 16 / F1 17, F19 and now F1 21) own 4-player-seasons (every 1-2 week one race) over the whole year and for sure, we had some bugs overall. But they were handable.

But what happens in F1 21 destroys everything of an atmosphere. The AI crashed heavily in Imola Qualifying yesterday because of this bug here. Tsunoda, Alonso, Vettel, Sainz, Gasly, Giovinazzi. All of them had DNF or got +5 or +10 Grid penalty. This is truly not accaptable. This effects the championship so much. We cannot enjoy this anymore. Maybe there is a workaround.. maybe we should start our season in a normal customized multiplayer race instead of league mode, maybe the bug isn't there?

Edited by DonBlanko
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  • 2 weeks later...
On 1/25/2022 at 7:05 AM, DonBlanko said:

Maybe there is a workaround.. maybe we should start our season in a normal customized multiplayer race instead of league mode, maybe the bug isn't there?

I can 100% guarantee that the issue will still be there. I run a league manually (rather than in game as we use realistic performance but change cars based on c'ship order to keep it close) so every session is an unranked multiplayer race. This still happens. I'll admit it isn't as bad lately as it has been, and some tracks are worse than others, but it does happen. We've gone back to using 2021 for our league now because the handling is so much better, especially with a wheel (if you don't have a tm, ffb issue, separate thread). It happens more often if you mess up your first flying lap and have to then cool down and try again, as AI cars never make mistakes so are all on cool down at the same time, getting on the way of your delayed flying lap.

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Means it is fixed in another upcoming patch or it is already fixed? Then I have some doubts because we noticed something else. We raced Portimao on Monday and yes, the problem was quiet less there, but it was still there. Maybe we just had luck on that day, that we didn't have so much penalties for the AI drivers like in Imola before (on 24th January). 

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On 2/4/2022 at 7:15 AM, DonBlanko said:

Means it is fixed in another upcoming patch or it is already fixed? Then I have some doubts because we noticed something else. We raced Portimao on Monday and yes, the problem was quiet less there, but it was still there. Maybe we just had luck on that day, that we didn't have so much penalties for the AI drivers like in Imola before (on 24th January). 

Depends on which issue you are talking about because in this thread 2 ai problems got merged,

1. They crawling together after an hotlap en this results in crashes and (maybe?) illegal blocking penalties.

2.  After the imola patch 1.12 the AI is not moving out of the way and stay stubborn on the raceline in their slowlaps. About this one its confirmed by @BarryBL that a fix is in testing phase. 

Edited by Markovl
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On 2/4/2022 at 6:15 AM, DonBlanko said:

Means it is fixed in another upcoming patch or it is already fixed? Then I have some doubts because we noticed something else. We raced Portimao on Monday and yes, the problem was quiet less there, but it was still there. Maybe we just had luck on that day, that we didn't have so much penalties for the AI drivers like in Imola before (on 24th January). 

We have a fix in theory, but it is not confirmed as its in testing with our internal team. Should the test come back successful, we can progress from there.

 

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  • 2 weeks later...
On 2/7/2022 at 7:03 PM, BarryBL said:

We have a fix in theory, but it is not confirmed as its in testing with our internal team. Should the test come back successful, we can progress from there.

 

New Update today, but I did not read anything relates to this heavy multiplayer bug. Or can you confirm that this bug is also solved, @BarryBL??

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Considering that this issue has been present since day one and were nearing the end of the game's initial life cycle with it still a thing, can you guys please ensure that high up on the priority list for new game is making sure this problem does not exist?! If we've put up with this for the entirety of F1 2021 to then have it in 2022 from the off, I genuinely give up.

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  • 2 weeks later...
On 1/11/2022 at 2:04 PM, Nuvolarix said:

Hi, here what happened to me today (patch 1.14) during the last 3 minutes of Q1 (GP Mode).
The AI car, in its outlap, wasn't only keeping the line but it also slowed down a lot in the chicane!

 

PS: I invalidated my lap just before the corner only because I knew what was going to happen (I had just used a flashback because of that) and I attempted a line as wide as possible hoping to avoid the collision but at the same time don't lose time, it wasn't possible.

Always qualifying, this time is an inlap instead...

 

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On 3/9/2022 at 2:03 PM, Nuvolarix said:

Always qualifying, this time is an inlap instead...

 

 

Different bug mate. Your Post should be in this Thread: 

 

What is mentioned here, is that the AI stops overtaking each other and slow down extremly, when they meet on track and are on out- or inlap. For drivers on hotlap is this is very dangerous situation. Thats why it often ends in DNF or collisions with a lot penalties.

In Spain we had 15 (!!!) penalties and 3 DNFs in our league qualifying (4 Players, PS4). In Q3 I had to do nothing and still started from 4th. This is heavy game breaking for online leagues with AI in full Qualifying mode. 

This is really not acceptable. @BarryBL I have two ideas of troubleshooting, which could let us players fix manually this bug:

1. My idea was to disable penalties for qualifying mode in league racing. But everytime I change a rule or another option in the settings while a sessions is running, the game tells me that this change will take effect after this running GP. That means I can not change anything for this running GP after a single sessions (f.e. after qualifying). I thought about having a normaly practise session, then going back to league menue, disable the penalties or collisions or sth. like that, do the full qualifying (without any bugs!), go back to league menue and change the settings back, so we could drive a normal race. 

But I am not able to change any settings, no matter if we have poll on or off. Everytime the game says this changes will take effect for the next race. If you could change this, we would have a troubleshooting, even when it is not the best way of playing the game....

 

2. Another idea was to set up the starting grid manually after a qualifying session. But this option is not existing in league racing, only in a custom race. In league racing we are only able to change the race results after the race. But we are not able to change qualifying positions. This would give us the possibility to give the drivers their starting positions manually with ignoring their penalties. 

Following questions:

Why don't we switch to custom race, if any of this idea are able to use? Because in custom race we are not able to safe between the sessions. If we want to do a whole race weekend and we go back to menue to change the settings like in idea 1, then the weather could change for the race, when we start it. Because the weather is simulated in a different way, everytime we start a new sessions. The weather is only safed in league racing. Another problem is that, the tire choice is free for everyone in custom race, if we do a manual grid. 

You see we thought about everything to make a online season playable.. these massive penalties in qualifying sessions because of AI drivers not overtaking each other on out- & inlap have so much effect to the following race and season overall. We really need a hotfix here. Please not this is a very different bug to what other players mentioned with blue flags when yourself is on outlap! This are different situations! This bug, mentioned it his thread, takes effect without any action needed from the player! This only impacts the AI itself! 

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On 3/14/2022 at 9:37 AM, DonBlanko said:

Different bug mate. Your Post should be in this Thread: 

 

What is mentioned here, is that the AI stops overtaking each other and slow down extremly, when they meet on track and are on out- or inlap. For drivers on hotlap is this is very dangerous situation. Thats why it often ends in DNF or collisions with a lot penalties.

In Spain we had 15 (!!!) penalties and 3 DNFs in our league qualifying (4 Players, PS4). In Q3 I had to do nothing and still started from 4th. This is heavy game breaking for online leagues with AI in full Qualifying mode. 

This is really not acceptable. @BarryBL I have two ideas of troubleshooting, which could let us players fix manually this bug:

1. My idea was to disable penalties for qualifying mode in league racing. But everytime I change a rule or another option in the settings while a sessions is running, the game tells me that this change will take effect after this running GP. That means I can not change anything for this running GP after a single sessions (f.e. after qualifying). I thought about having a normaly practise session, then going back to league menue, disable the penalties or collisions or sth. like that, do the full qualifying (without any bugs!), go back to league menue and change the settings back, so we could drive a normal race. 

But I am not able to change any settings, no matter if we have poll on or off. Everytime the game says this changes will take effect for the next race. If you could change this, we would have a troubleshooting, even when it is not the best way of playing the game....

 

2. Another idea was to set up the starting grid manually after a qualifying session. But this option is not existing in league racing, only in a custom race. In league racing we are only able to change the race results after the race. But we are not able to change qualifying positions. This would give us the possibility to give the drivers their starting positions manually with ignoring their penalties. 

Following questions:

Why don't we switch to custom race, if any of this idea are able to use? Because in custom race we are not able to safe between the sessions. If we want to do a whole race weekend and we go back to menue to change the settings like in idea 1, then the weather could change for the race, when we start it. Because the weather is simulated in a different way, everytime we start a new sessions. The weather is only safed in league racing. Another problem is that, the tire choice is free for everyone in custom race, if we do a manual grid. 

You see we thought about everything to make a online season playable.. these massive penalties in qualifying sessions because of AI drivers not overtaking each other on out- & inlap have so much effect to the following race and season overall. We really need a hotfix here. Please not this is a very different bug to what other players mentioned with blue flags when yourself is on outlap! This are different situations! This bug, mentioned it his thread, takes effect without any action needed from the player! This only impacts the AI itself! 

We've resorted to running all our league races as custom races now and I manually keep track of results, points, fastest laps etc in Excel. We do 18 min quali and 50% distance. At least this way, if the AI does ruin the quali session, it's relatively quick to restart it. Still sucks and doesn't resolve the AI stupidity but we just try and time our flying laps when they are in the pits (AI tend to go out straight away) 

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On 3/21/2022 at 5:32 PM, Rango said:

We've resorted to running all our league races as custom races now and I manually keep track of results, points, fastest laps etc in Excel. We do 18 min quali and 50% distance. At least this way, if the AI does ruin the quali session, it's relatively quick to restart it. Still sucks and doesn't resolve the AI stupidity but we just try and time our flying laps when they are in the pits (AI tend to go out straight away) 

We do exactly the same now with one little difference. We do the normal qualifying sessions (Q1-Q3), make screenshots of the results and times of the drivers and go back to the Lobby for setting the grid manually with the times the AI drove in the Q1-Q3 sessions. With this way we can make all the stupid penalties "unhappen" and can have a quiet normal grid. And for those drivers who have DNFs because of this bug we decided to use their times from the practise sessions and bring it together with the qualifying times of the other drivers. Its very annoying but without that, it is not possibile to play the game in multiplayer with AI.

 

@BarryBL

For the case you still read my ideas and mentions: the Problem also occurs in coop sessions too. Yesterday we made a new coop career and had similar problems in this mode too. We really have to get a hotfix here before CM stopps developing on this game. In this acutal version Multiplayer AI is completly broken in every online mode for ps4. I guess you don't need more data ? I know you cannot confirm anything but is there some hope that this bug will be solved soon? 

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Any news on this @BarryBL , I know the thread seems to be heading down the online route but this is a huge issue in Solo career mode as well and has been since patch 1.12. That's the one that broke it, and its been so long now its just getting more and more annoying. Some sessions you are lucky of course and get a free lap but sometimes whatever you do your fast lap is ruined

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14 hours ago, DonBlanko said:

We do exactly the same now with one little difference. We do the normal qualifying sessions (Q1-Q3), make screenshots of the results and times of the drivers and go back to the Lobby for setting the grid manually with the times the AI drove in the Q1-Q3 sessions. With this way we can make all the stupid penalties "unhappen" and can have a quiet normal grid. And for those drivers who have DNFs because of this bug we decided to use their times from the practise sessions and bring it together with the qualifying times of the other drivers. Its very annoying but without that, it is not possibile to play the game in multiplayer with AI.

It's utterly ridiculous that we have to go to these lengths as a 'workaround' to an issue that has been present since day 1. We're almost at the end of this game's cycle now. Astonishing really when you think about it. It's the equivalent of having your goalkeeper in FIFA randomly kicking the ball into his own net between the 65-80 minute mark. In every match. That's how stupid this is.

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8 hours ago, Rango said:

It's utterly ridiculous that we have to go to these lengths as a 'workaround' to an issue that has been present since day 1. We're almost at the end of this game's cycle now. Astonishing really when you think about it. It's the equivalent of having your goalkeeper in FIFA randomly kicking the ball into his own net between the 65-80 minute mark. In every match. That's how stupid this is.

Exactly. And we solve this problem with making an owngoal for making the match equal again. Works, but stupid way of playing the game. 

I am wondering why there are not way more complainments about this bug. I cannot imagine that other players don't have this problem. I have this problem exactly every race in multiplayer! And sadly now in coop season probably too.. But I never had the problem, that AI didn't let me pass when I am on hotlap and their are not. In my game the AI works very well with letting my pass on a hotlap. Thats why hint to BarryBL that these seem to be very different bugs. 

 

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I think codies just don't care anymore.. Its nearly April '22. They've not fixed it since August '21. They clearly don't know how to. I'm not sure what more we could provide for evidence of the issue. I think at this point I'd even accept it if they came out and said they can't fix it for '21 but will fix for '22. Sadly, as usual there's a lack of communication and an "ignore it and it'll go away" mentality, which gives me zero confidence in it working in the new game.

I'm more than happy to take part in any alpha/beta test, though because very few get access to the mp part of the game before launch, at least in their own groups to be able to test it thoroughly, this is more than likely where it falls down.  It then becomes part of the mp game's core code which clearly becomes harder to fix. 

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15 minutes ago, Rango said:

I haven't played since the patch, we do our league on Sundays typically! Let me know how you get on

It seems that the Bug is NOT solved. Doing league race now and AI got again penalties because of this bug in Q1. Jap,.it is definitely not solved.

13 penalties overall in Q1 and Q2 !

@BarryBL

 

 

 

Edited by DonBlanko
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13 hours ago, DonBlanko said:

It seems that the Bug is NOT solved. Doing league race now and AI got again penalties because of this bug in Q1. Jap,.it is definitely not solved.

13 penalties overall in Q1 and Q2 !

@BarryBL

 

 

 

Going to have to provide examples here @DonBlanko, as other feedback disagrees with this statement

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