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Was this a good run ? Or just the new physics?

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I still think the tarmac with v2 physics always feel kind of  'moist'. But apparently I seem to get the hang of it: I just won my first long (6+min) stage on Master difficulty :) - and I've done that in the 01 Impreza and on Route de Turini. And the Impreza is still missing its last engine upgrade... so take a look, cause I'm not sure yet if its just because the v2 physics are sometimes more forgiving now,
Do the AI times have been changed accordingly to v2 if you drive a v2 car or are they still the same?
Opinions?
https://www.youtube.com/watch?v=TvJf6bJtEjY

Cheers

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Good run, the big change in tarmac feel is it isn't quite as grippy and snappy.  Makes it easier to recover IMO.

Btw, how did you get that cam view?

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V1 on tarmac = All the grip in the world or no grip at all
V2 on tarmac = progressive change from a lot of grip to no grip

In short, on V1 when you lost grip, you were dead, while on V2 the grip lowers down progressively which is... more realistic.

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griev0r said:
Good run, the big change in tarmac feel is it isn't quite as grippy and snappy.  Makes it easier to recover IMO.

Btw, how did you get that cam view?
It's cockpit view with FOV set to 0.1 ingame

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G37L057 said:
V1 on tarmac = All the grip in the world or no grip at all
V2 on tarmac = progressive change from a lot of grip to no grip

In short, on V1 when you lost grip, you were dead, while on V2 the grip lowers down progressively which is... more realistic.
In my opinion it's a tad too progressive. Some snappiness belong on tarmac. As you say V1 was an on off switch though.

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But @bogani, on Monte, you would expect it to be as progressive as it is as you are on cold wet tar and ice, Germany is based on the Panzerplatte stage, I could never understand the complaints about the crab handling on it, the surface is a dirty broken concrete mess for the most part and the cars do power-oversteer as you would expect.  We don't have a clean grippy sealed surface in the game yet,  Not one!

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KevM said:
But @bogani, on Monte, you would expect it to be as progressive as it is as you are on cold wet tar and ice, Germany is based on the Panzerplatte stage, I could never understand the complaints about the crab handling on it, the surface is a dirty broken concrete mess for the most part and the cars do power-oversteer as you would expect.  We don't have a clean grippy sealed surface in the game yet,  Not one!
Well Germany doesn't consist of concrete only, think of the parts in the forest. And Monte should be quite dry and grippy down at the mountain too, there is no snow at all, meaning it's probably around 2-7 degrees C  , which would be quite good condistions for grip.

We would need to drive the rally cars on PikesPeak, I think we can definatly say thats a quite dry good temperatured tarmac.

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KevM said:
But @bogani, on Monte, you would expect it to be as progressive as it is as you are on cold wet tar and ice, Germany is based on the Panzerplatte stage, I could never understand the complaints about the crab handling on it, the surface is a dirty broken concrete mess for the most part and the cars do power-oversteer as you would expect.  We don't have a clean grippy sealed surface in the game yet,  Not one!
The crab handling has nothing to do with power oversteer. It's just the way the rear seemd to wander away without any actual loss of traction.

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If you drive on sand covered concrete & cobbles, or black ice & snow, would you not expect that?  

I haven't tried this yet, but try to replicate the symptom on the stage start/end forest section in Germany, before the hill climb into the Panzerplatte.  If it doesn't happen on the clean tar, then the 'crabbing' is clearly an intentional typical grip characteristic of driving on sandy broken concrete & cobble sections, that has so far been wasted on everyone who has complained!!

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bogani said:
In my opinion it's a tad too progressive. Some snappiness belong on tarmac. As you say V1 was an on off switch though.
It may be, though I find it highly enjoyable right now. If they won't change it, I won't mind. If they'll actually improve it, great. Just don't make it worse.

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KevM said:
If you drive on sand covered concrete & cobbles, or black ice & snow, would you not expect that?  

I haven't tried this yet, but try to replicate the symptom on the stage start/end forest section in Germany, before the hill climb into the Panzerplatte.  If it doesn't happen on the clean tar, then the 'crabbing' is clearly an intentional typical grip characteristic of driving on sandy broken concrete & cobble sections, that has so far been wasted on everyone who has complained!!
Ofcourse I've noticed it on the dry tarmac sections with sunny weather. I would't even bring it up otherwise. The feeling might dissapear when they tweak the FFB though. I hope so.

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I remembered a certain old vid. You can see the Focus here drifting all over the place on the tighter corners while keeping it planted on the light parts. Looks very similar to what we have now. Not identical though, so little tweaking is necessary, just not too much.

https://www.youtube.com/watch?v=qP3qPahZXjY

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He's drifting the Focus for show though, one just need to look at tarmac rallies of the late 90's and early 2000's to see that they avoid sliding unless it's a tight hairpin. As V2 in-game tarmac physics are now they kind of suck because the cars are almost constantly sliding which just isn't cool, so I for one am glad that the current ones aren't here to stay.

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He's drifting the Focus for show though
Not entirely sure about that tbh. After all we don't usually see how a rally car would drive on a slightly wet Silverstone (old layout to that). For all we know we both can be right or wrong here.

Though I agree that the cars can't be constantly sliding but they can't be constantly planted down or require much push to make them slide. I think they have the "how to make the car slide" part down, they just need to adjust "when it starts sliding" part.

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He's drifting the Focus for show though, one just need to look at tarmac rallies of the late 90's and early 2000's to see that they avoid sliding unless it's a tight hairpin. As V2 in-game tarmac physics are now they kind of suck because the cars are almost constantly sliding which just isn't cool, so I for one am glad that the current ones aren't here to stay.
Has there been words that the tarmac will be changed?? I think a feeling somewhere between V1 and V2 would feel alright on tarmac.

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Well no, but I know they wouldn't be silly enough to keep these CMR physics. Indeed - a mix between V1 and V2 would be fine. I don't really care how they do it, as long as they get rid of the crabwalk at any speed.

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