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Mechanical failures?

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Lozzy said:
At the risk of sounding crazy: I'd love if there was a chance I could have a car failure while fighting for a championship that I had no control over. Would make it that much more tense.
And when you're about to win the world championship and your car just stops your pad goes through the TV and you come on here to tell us how bad we are.

There should be times when you get issues with your car, but they're probably balanced such that you have to drive badly in the first place to start to see them (i.e. overheat your engine or brakes, shift up very late to over-rev the engine.a lot).

unfer37 said:

However, it is fairly telling that Lozzy has logged in and posted at least 5 messages this morning but, despite this thread being very near the top of the forum, there has been total silence!

Believe it or not I don't have unlimited time and knowledge so I can't always reply about an issue straight away.
@ lozzy
on another point a driver can not over-rev these drive trains. They are rev limited and have automatic downshift calibrations which prevents this from happening. But as we know f1 has retirements they are called mechanical failures which are 99% not caused by the driver.

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I think something like that can be parametrized by a flag in options or even before start one race/championship, but its too complex to develop, cause they cannot just roll the dice and retire some players or even you from the race. The game must estimate the engine's life cycle, calculate how many kilometers/miles it already ran, including all tracks that it has been used, how many times player pushes it to your limit measuring it revs and so on. IMO, it takes too long time to be developed, but would be a nice add in the game.

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