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Mechanical failures?

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Is it possible to get failures when you are racing? I can finish every race with 0 failures. 

I remember playing Grand Prix 4 back in the days. There was always a chance to get failures like Engine problem, electrical problem, oil leak, suspension failure etc. 

But now we can race what we want, but no mechanical failures at all. I hope this can be added to F1 2016. 

It was really nice not knowing if you were going to finish or not. 

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There are no random mechanical failures for the player (though the AI sometimes suffer from them), just loss of power if you overheat your engine too much etc. One explanation given for this in the past is that FOM thinks unreliable cars would paint the sport in a bad light, so don’t allow CM to implement it.

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There are no random mechanical failures for the player (though the AI sometimes suffer from them), just loss of power if you overheat your engine too much etc. One explanation given for this in the past is that FOM thinks unreliable cars would paint the sport in a bad light, so don’t allow CM to implement it.
Well that sucks... 

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Another explanation was to stop some of the more casual players from complaining about retiring with a few laps to go while leading and having no control over it. Can understand the reasoning but.... :unamused: 
As awful as the Studio Liverpool games were in my opinion, this was one of very few areas they were better.

At the risk of sounding crazy: I'd love if there was a chance I could have a car failure while fighting for a championship that I had no control over. Would make it that much more tense.

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At the risk of sounding crazy: I'd love if there was a chance I could have a car failure while fighting for a championship that I had no control over. Would make it that much more tense.
Agreed. Just look at Vettel's points compared to Rosberg's in real life. There just isn't enough unpredictability in the game. In every single one of the final 7 races of a season I just played through:

Mercedes 1-2,
Vettel 3,
Raikkonen 4,
Bottas 5,
Massa/Ricciardo 6-7 (except for two retirements and a 19th)
Stevens went 18-1 against Merhi (the one loss was a retirement)

The unpredictability for me is pretty much:
1) I qualified higher than I should have. How many positions can I keep?
2) I'm on a stop+1 strategy to the guy in front. I'll undercut him. How long can I keep him behind me in my second stint?
3) Will the guys I'm racing against crash into backmarkers?
4) How will this somewhat predictable rain pattern affect the race?

Has Codemasters confirmed somewhere why highly detrimental car failures aren't in the game? If so, could someone show me where?

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I agree. However, it is fairly telling that Lozzy has logged in and posted at least 5 messages this morning but, despite this thread being very near the top of the forum, there has been total silence!

On a different subject, does anyone see a "rubbering" line appear during a race and/or see a clear drying line appear after rain stops? Lozzy, any comment on this?


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At the risk of sounding crazy: I'd love if there was a chance I could have a car failure while fighting for a championship that I had no control over. Would make it that much more tense.
And when you're about to win the world championship and your car just stops your pad goes through the TV and you come on here to tell us how bad we are.

There should be times when you get issues with your car, but they're probably balanced such that you have to drive badly in the first place to start to see them (i.e. overheat your engine or brakes, shift up very late to over-rev the engine.a lot).

unfer37 said:

However, it is fairly telling that Lozzy has logged in and posted at least 5 messages this morning but, despite this thread being very near the top of the forum, there has been total silence!

Believe it or not I don't have unlimited time and knowledge so I can't always reply about an issue straight away.

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Thank you but whether you agree or not (or, indeed, like it or not) I am very much of the view that there is a selective answering of issues/questions.

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Seriously, is this:-

"And when you're about to win the world championship and your car just stops your pad goes through the TV and you come on here to tell us how bad we are."

Codemasters' response to the question/issue?

You also say:-

"There should be times when you get issues with your car, but they're probably balanced such that you have to drive badly in the first place to start to see them (i.e. overheat your engine or brakes, shift up very late to over-rev the engine.a lot)."

You are right, there "should be", is there and, if so, what failures are modeled?

Equally, and again the issue was not commented on, is a drying line and rubbering-in line modeled in f1 2015?

If you reply then thank you.


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unfer37 said:
Equally, and again the issue was not commented on, is a drying line and rubbering-in line modeled in f1 2015?
Are you asking if I think they're working or telling me that they're not? If you're telling me that they're not which platform are you playing on? Which track(s) have you seen this on?

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When the game was released the engineer would tell you of a rival who has an ers issue. This seems to have disappeared? 

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Haha in our league there's always some people that disconnect during the race, so we sort of pretend that a disconnect = a technical/engine failure from the car, since these are not present in the game. Makes it a bit easier to cope with them.

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Lozzy said:
At the risk of sounding crazy: I'd love if there was a chance I could have a car failure while fighting for a championship that I had no control over. Would make it that much more tense.
And when you're about to win the world championship and your car just stops your pad goes through the TV and you come on here to tell us how bad we are.
Don't accuse everyone in favor of these failures of irrational raging.

Obviously we've all considered it might not be good to have it in the game due to the reason you said. Still, some people want failures and are stating it. I don't just want simple performance variation among tracks. I want safety cars and reliability to make or break my races/championships occasionally because that's what happens in real life.

Is a realistic option for car failures not a good enough solution? Do you still not add them because you think people will want to use that realistic setting and proceed to still be angry at you guys? Are there any other reasons you don't put it in the game?

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If you really want random retirements for no reason other than realism roll some dice and if the number is over a certain amount just retire from the race or drive in to a wall and terminal damage. That's essentially the system you're asking for and you can do that right now.

Joking aside if you're not seeing any issues with your car or the AI then we'll look in to the issue.

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I have done that in the past. For every driver on the grid pre-race. What's with the attitude?  I don't believe Wynterdust, Runalf, or myself have done anything to warrant that.






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Lozzy said:
At the risk of sounding crazy: I'd love if there was a chance I could have a car failure while fighting for a championship that I had no control over. Would make it that much more tense.
And when you're about to win the world championship and your car just stops your pad goes through the TV and you come on here to tell us how bad we are.

There should be times when you get issues with your car, but they're probably balanced such that you have to drive badly in the first place to start to see them (i.e. overheat your engine or brakes, shift up very late to over-rev the engine.a lot).

I've no doubt there are some that would get angry at it but not me personally and I'm sure a few others too. I've long been in favour of race ending failures for the player though. Far too calm to get angry over a game! I get why it's regulated though for those that would get annoyed and I can respect that reasoning. 
Plus, I know about the rewind feature ;) I just feel it should be an option at the very least. "Off" for no failures, "Reduced" for what we have currently and "Realistic" for those that would like the chance of random failures and to feel like Rosberg at Russia.

If it ever is included and it should so happen I lose the championship thanks to a failure, I'd only have myself to blame for switching that option on :tongue: 

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@Lozzy 
Lozzy said:
At the risk of sounding crazy: I'd love if there was a chance I could have a car failure while fighting for a championship that I had no control over. Would make it that much more tense.
And when you're about to win the world championship and your car just stops your pad goes through the TV and you come on here to tell us how bad we are.

There should be times when you get issues with your car, but they're probably balanced such that you have to drive badly in the first place to start to see them (i.e. overheat your engine or brakes, shift up very late to over-rev the engine.a lot).

I've no doubt there are some that would get angry at it but not me personally and I'm sure a few others too. I've long been in favour of race ending failures for the player though. Far too calm to get angry over a game! I get why it's regulated though for those that would get annoyed and I can respect that reasoning. 
Plus, I know about the rewind feature ;) I just feel it should be an option at the very least. "Off" for no failures, "Reduced" for what we have currently and "Realistic" for those that would like the chance of random failures and to feel like Rosberg at Russia.

If it ever is included and it should so happen I lose the championship thanks to a failure, I'd only have myself to blame for switching that option on :tongue: 


I'm in the same mindset. However, it's frustrating when you talk to the people in this thread as if we are whiners with no understanding as is commonly seen on this site. I am not demanding these failures be in the game because you guys will make your game the way you want to make your game and I will buy it or I will not. I am just talking about what I want with the understanding that it might not be what's best for the franchise and the willingness to accept it if it's not. I am also just trying to learn/confirm the reasons behind not having failures or the option of failures in the game.

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Nothing wrong with failures enable/disable feature, but then there never was/is with a lot of features, (cough, cough).

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hobbsy777 said:
Nothing wrong with failures enable/disable feature, but then there never was/is with a lot of features, (cough, cough).
This. Just give people the option. I want realistic damage, but I can see why some people would be annoyed by that. The Solution? Give the player the option to disable it.
Same for the safety car and the penalty system/flags.

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Hi,
there should definately be an option to enable or disable mechanical failures.
It is an important point of motorsport and shouldn't be too difficult to implement.
We all know the post race interviews with drivers where they tell us that they "started to hear strange noises from the car" in the final laps of the race, fearing a failure...
It is an additional thrill not knowing if you will win the race or loose everything, like the real drivers.
Don't forget the joy if you thought you won't win the race and then see the engine of the driver in front of you go up in smoke and you drive by him, smiling.

Like mechanical failures, there should be an option to have your pit stop go all wrong. In reality, not 100 percent of all pit stops work and how many races were lost in reality due to a messed up pit stop!

These are important parts of motor racing and should be implemented in my opinion.

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Mechanical retirements should be in the game - GP4, F1C, RF1, RF2 to name a few games.
What happened to Rosberg in Russia was not his fault, he didn't trigger or do anything to cause the problem - it was a mechanical failure - not self imposed.
A simple case of allowing a % change of retirement for each team would be suffice - i.e. Mercedes 8% where a McLaren might be 45%.
And should be option for those that choose to use it. 

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Lozzy said:
If you're not seeing any issues with your car or the AI then we'll look in to the issue.
Austria, 100% race, Xbox One
My engineer kept telling me Bottas had ERS problems, but there was nothing wrong with his pace.

A long time ago, there were a couple times where my engineer told me either that I had problems with my ERS, or that my ERS problem had been solved. I can't remember what the message was. But at that time, I didn't notice a drop in performance either.

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