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F1 2016 discussion

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Lozzy said:
Please can we get back on topic and discuss ideas for 2016 rather than speculating about things which are unrelated?
To be (respectfully) honest @Lozzy, unless the upcoming PC patch is one heck of a super patch, this year I don't think we should even be talking about F1 2016. You still have a long way to go to apeaze the on "and" offline groups.

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What do you want me to do close the thread and say no talking about '16 yet? If you want to talk about issues with multiplayer there are threads about that. Please leave this one for the subject it was started to discuss.

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sebasdenb said:
@hobbsy777 If you don't want to talk about F1 2016, then leave because we do.
I am entitled to an opinion just as much as you my friend, and if you read my post you will see it is written that way.
.Lozzy said:
What do you want me to do close the thread and say no talking about '16 yet? If you want to talk about issues with multiplayer there are threads about that. Please leave this one for the subject it was started to discuss.
@ Lozzy, Don't take me literally, you know what I mean.

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hobbsy777 said:
Leave a skeleton team on F1 2016 working on skins and known F1 2016 rule changes etc, throw everything else at F1 2015 and get it as close to perfect as possible. At F1 2016 release time (shouldn't be before OCT.2016), you should have a near perfect base game engine to add your 2016 changes to and a nice bonus feature. Two birds with one stone: A working game worth buying and redemption for this years c*ck-up.
so you want F12016 released in October? and the season would end less than 2 months later...
Fifa games are released at the beginning of the football season, F1 needs to keep to releasing in July like this year. Or even better, June. So we can play the game along side the current F1 season.

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hobbsy777 said:
Leave a skeleton team on F1 2016 working on skins and known F1 2016 rule changes etc, throw everything else at F1 2015 and get it as close to perfect as possible. At F1 2016 release time (shouldn't be before OCT.2016), you should have a near perfect base game engine to add your 2016 changes to and a nice bonus feature. Two birds with one stone: A working game worth buying and redemption for this years c*ck-up.
so you want F12016 released in October? and the season would end less than 2 months later...
Fifa games are released at the beginning of the football season, F1 needs to keep to releasing in July like this year. Or even better, June. So we can play the game along side the current F1 season.
Yeah I know, this was a suggestion as to the best way to end up with a better situation than this time around, not out of preference. I am quite happy with a June/July release, but not at the price (problem wise) we paid this year. There was an announcement a while back by a major software developer (completely unrelated to Auto Racing) about an upcoming new release of a popular video game title and they just delayed their previously announced release date by 4 months. They basically said that they just would not release crap for the sake of meeting a date. Not even a whimper from their fan base.

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well I'm not giving CM anymore leeway i'm afraid. they have to release a good solid game in june/july. I'm not letting them off again!

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Will be interesting to see what they can do in 8/9 months (esp. for me with the big revisions to XBone itself), especially after showing us what they can do with basically 18 months since next gen launched and f1 2013 (we were told 14 was the stop gap it became so can't complain about that - at least I was able to use it as my daily racer for a couple of months even though it suffered from the same old bugs). 

Should be a fairly substantial 'lessons learned' template from '15 so I imagine there will be some improvements right off the bat. Not being deliberately misleading about the game would be a good one! There are also more racing games out there now on next gen than when this was being developed, like I think it would be interesting to hear what some of the devs think about the other games we are all playing, what do THEY like/dislike and so on. There is some stuff in the works now for Project cars on the consoles even that would be catnip to an F1 racer, soon there will be apps that will display digital dash readout on our tablets, we'll be able to map buttons to a keyboard, all things that would appeal to an F1 racer too.

What I mainly would like to see is no 'new game' for 2016. Much better for Codemasters and probably the customer experience if 2016 was a DLC (no more than £25/$35) which runs on a fully functioning 2015 core, fixed in the coming months obviously. The existing tracks will be very similar so why should we need to re-download all '20GB' of track files for the new F1 16 game if they are the same as F1 15? The existing drivers '3D likenesses' aren't going to change much, they can be retained with one or two added with the DLC. There's 20GB+ right there we don't need to be downloading again (which you don't need to be selling to us again either, mind)

The game is already two seasons in one (if only one of them had worked for me!!) so that indicates to me that it may be possible to layer another on top, or possibly remove 14 content and add 16 content etc. Would codemasters even consider such an approach as a means to winning back some F1 fans, a little good deed to say sorry for falling so horrendously short of the expectations YOU set? Or is it the case that Codemasters will launch with a $59.99 priced 2016 regardless of how '15 finishes up?

Obviously you can't answer the pricing question but if you could at least attempt to dance around it that would be fun. :) 
And please don't claim this is off topic too?

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Whatever it's like I won't be buying it day one like I have all of the others.

I enjoyed 2015, don't really play online and found most of the SP game OK, my main issue is the glitched achievement for XB1. Not a big deal to most people but I like to complete my games 100% and I don't even have confidence that this one will be fixed

Also, if Lozzy comes in to read this, I know it's at Microsoft's side when is says "Done ... Unlocking" you have said that before, what you haven't done is answer questions about the progress of the ticket you will have had to have logged with them....
Bare in mind there are bout 3000 people that might not buy next years without a fix for it ... http://www.trueachievements.com/F1-2015/achievements.htm (3,431 tracked gamers have this game, no one has completed it) and that's just the achievement hunters on that particular site

Unfortunately I am in the minority with my priority being the achievement, and the closer the new game is to coming out the less likely you or MS are going to be to actually fix it.

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@DarrenAH when we get an update from Microsoft I'll let you know. Make of that what you will.

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Get the yellow flags in sector (x) in, if someone has a puncture or 2 collided you get a yellow flag signal which disappears after 5 seconds while 2 cars are blocking a straight. Ran into them several times with 300 km/u

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Forgot to mention shortcuts on the steering wheel, why not make l2 for box this lap. Too many buttons are useless, could use l3 as engine mode shifter. The engine mode / brake balance menu is way too slow when I want to select mode 3 and balance rearwards before the lights go out

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one nice thing would be working closer with Pirelli in terms of tire wear. Somehow Australia is a 3 stop in the game but a 1/2 stop in real life. i can think of many other instances where the game does not mesh with reality, and it would be much better if they did

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I think the best thing you guy's can do is dust off the xbox 360 and play the F1 games of the past yourselves to get a better idea of what the community wants and listening to people's ideas along the way. For example In f1 2010 you had to be carefull with pitstops to fast on full revs and you knock your front jackman over to slow into the pits you get a slow pitstop. You really had to nail them

https://www.youtube.com/watch?v=4_oHbZ-Bojo



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Safety car is a must,  custom lobbies, no silly ghosting with cars so if you do make a mistake at least a proper collision would happen ( maybe with a on off feature for all those who prefer no contact ) .  Thats all i want for 2016 

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Is there any news about AI pit strategy adjustments for safety car appearances? It continues to be a humongous deal in real life and I think it would make the game much more exciting.

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I'd like to see an option where pit assist is off it is fully off, you are responsible for slowing down and the drs button could double as pit lane speed limiter. If you could drive into your own pit box area that would be cool, if you don't stop on the line or not lined up quite right it could slow your pit stop time. This would add an element of realism to the game where pit stop times vary depending on how well you drive in and out, given this is such a variable in real races I think it would add to the f1 experience and create some realism 

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Stevomock said:
Is there any news about AI pit strategy adjustments for safety car appearances? It continues to be a humongous deal in real life and I think it would make the game much more exciting.
+1
+ forecast weather
+ AI pit at last lap
+ Some driver pits 10 times.

In generally, AI is really dumb in this game. 

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MRRRR said:
Stevomock said:
Is there any news about AI pit strategy adjustments for safety car appearances? It continues to be a humongous deal in real life and I think it would make the game much more exciting.
+1
+ forecast weather
+ AI pit at last lap
+ Some driver pits 10 times.

In generally, AI is really dumb in this game. 
I don't understand what you're saying. I'm talking about intelligence in pit strategy when safety cars and virtual safety cars happen, assuming they're added for 2016.

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I think that what if in careers there is levels. When you are rookie you get reputations, but you need take part of some promo drivings Pirellis tyre test, some city track driving etc. You can say no for those promo etc, but it effect for you career. Example you are rookie, you said no for promos and you are maybe 10-15 th positions. It effect negatively for you career and interest from other teams.

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Honestly - and this might be controversial for some people - but I'd be happy for iterations of F1 to basically be DLC.

For example, there were no HUGE changes between 2014 and 2015 - so why not at the beginning of the new season provide an update on car visuals, physics, team rosters and other tweaks - without having to actually produce an entirely new product.

This could have added benefits of; giving the dev teams more time to fix bugs and also produce new modularised add-on content knowing that no axe will swing and not more dev will be done on existing game to make way for the new game.

What does modularised add-ons mean?

Safety car add on, £2.99 [offline only]
True to life pit-teams (i.e. actual visually identical representations of ACTUAL team engineers etc) - "buy the Mercedes pit-team likeness for £1.99" etc.
Voice Over updates (perhaps team specific for £1.99) etc,
Vehicle performance updates (all teams, obvs to make it fair). [offline only]

Obviously the base-game needs to be fairly priced and sure, when the cars/rules change quite a lot in 2017, release a new game then, rinse, repeat. Oh, and ACTUALLY PUBLISH a timeline of when updates for F1 20XX will end/reduce to critical bug fixes only.

Does that seem crazy to everyone?

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Honestly - and this might be controversial for some people - but I'd be happy for iterations of F1 to basically be DLC.

For example, there were no HUGE changes between 2014 and 2015 - so why not at the beginning of the new season provide an update on car visuals, physics, team rosters and other tweaks - without having to actually produce an entirely new product.

This could have added benefits of; giving the dev teams more time to fix bugs and also produce new modularised add-on content knowing that no axe will swing and not more dev will be done on existing game to make way for the new game.

What does modularised add-ons mean?

Safety car add on, £2.99 [offline only]
True to life pit-teams (i.e. actual visually identical representations of ACTUAL team engineers etc) - "buy the Mercedes pit-team likeness for £1.99" etc.
Voice Over updates (perhaps team specific for £1.99) etc,
Vehicle performance updates (all teams, obvs to make it fair). [offline only]

Obviously the base-game needs to be fairly priced and sure, when the cars/rules change quite a lot in 2017, release a new game then, rinse, repeat. Oh, and ACTUALLY PUBLISH a timeline of when updates for F1 20XX will end/reduce to critical bug fixes only.

Does that seem crazy to everyone?
i would pay for the safety car for maybe 1.99 at most and the rest should be free, just cause its a DLC doesnt mean it has to be paid DLC look at Rockstar, each DLC is free but obviously codemasters is a smaller company i would only expect a few paid DLCs such as classic cars, where it isnt like crucial for the game such as safety car or team realism.. thats just my opinion though

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Honestly - and this might be controversial for some people - but I'd be happy for iterations of F1 to basically be DLC.

For example, there were no HUGE changes between 2014 and 2015 - so why not at the beginning of the new season provide an update on car visuals, physics, team rosters and other tweaks - without having to actually produce an entirely new product.

This could have added benefits of; giving the dev teams more time to fix bugs and also produce new modularised add-on content knowing that no axe will swing and not more dev will be done on existing game to make way for the new game.

What does modularised add-ons mean?

Safety car add on, £2.99 [offline only]
True to life pit-teams (i.e. actual visually identical representations of ACTUAL team engineers etc) - "buy the Mercedes pit-team likeness for £1.99" etc.
Voice Over updates (perhaps team specific for £1.99) etc,
Vehicle performance updates (all teams, obvs to make it fair). [offline only]

Obviously the base-game needs to be fairly priced and sure, when the cars/rules change quite a lot in 2017, release a new game then, rinse, repeat. Oh, and ACTUALLY PUBLISH a timeline of when updates for F1 20XX will end/reduce to critical bug fixes only.

Does that seem crazy to everyone?
Stop giving these devs silly ideas. No way would i pay for a safety car. Its like ea sports telling people to pay £1.99 for a football to play with in fifa.  Ridiculous to suggest that. Maybe classic cars or old tracks but not stuff vital to the sport

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