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DiRT Rally - Found a Modern Masters Bug? Post it here!

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https://gyazo.com/e79efe24d97ea465707daa04ddb22932

This happened, never seen it before. 

Also the cars feel like they're digging into the ground and becoming unresponsive for a brief amount of time. The 07 Focus and R4 STI are where its most noticeable. (First 30 seconds of River Severn valley in the STI is not driveable) 

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G37L057 said:
teknoid85 said:
with the new cars ALSO THE SAT IS  LESS STRONG because of their reduced weight.       sorry,but that's not the way it should be  s
They'll be revisiting the FFB once all cars have V2 handling. Have a bit of patience, those things take time.
I have a feeling patience nor early access is in teknoids vocabulary.

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ErikEinar said:
The distances must be wrong. F.E. Kailajärvi is 7,55 km long and not 5,0. Sweet Lambs 11,4 and not 10.0. You find the right lengths if you follow your driven kms in your profil.
The Finland stages are definitely wrong—they seem to have all of Wales' lengths by accident. (I brought that up here.)

Driven kms aren't quite the same as the in-game distances, for whatever reason. Someone pulled the distances from the UDP stream and posted them here. You can see Sweet Lamb's 10,000m is basically the same as the UDP stream's 9944.87.

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Apart from the '07 Focus having a 6 speed gearbox, having wipers set to manual and never using them on a clear, sunny stage, results in wipers streaks on the windscreen part way through a stage. One of the things I was hoping to avoid with manual wipers.


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I have a bug with light beam on various cars. I crash a car and broke both lights and beam was still projecting on a road. I notice this on a pikes peak cars too. And while there is too much beam of light on a sunny day on some stages, when is raining there is no beam of light or it's barely noticeable. An example is on stages in wales. When you go through a forest where is darker and there is no light beam in front of the car. That it's also happening in the new cars of modern masters. It would be nice to investigate on that area for improvement. Also when I crash with car wipers automatically turn on.

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This may not be a bug but shouldn't be the wipers audio effect (I don't mean the wipers engine I mean the sound of rubber scratching the windshield) be put into Effects audio slider - not the Engines audio volume controller?

The Mitsubishis engine's a lot quieter then the rest of the cars so I've changed the Engines from 60 to 90 and can't hear the codriver because of wipers in rain...not to mention that the wipers are a lot louder then the car engine itself. This is sad because I love the sound of Mitsubishi. This could be audio-hardware-config specific but would really appreciate it if someone can look into this.

P.S. I've just had a small idea, are the wipers audio's separate for each car? Maybe it is Mitsu's wipers audio being too loud? Can someone confirm if they're suffering from same thing?

Second thing, I'm not sure why I was penalized:
https://youtu.be/lEudwekyc3s

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function9 said:
Apart from the '07 Focus having a 6 speed gearbox, having wipers set to manual and never using them on a clear, sunny stage, results in wipers streaks on the windscreen part way through a stage. One of the things I was hoping to avoid with manual wipers.


Ah. I suspect that's not a bug so much as a limitation of how the game was originally made.
The 'dirt' effects applied to the car textures through a rally will have always assumed automatic wipers running from time to time, so that texture is going to be applied to the windscreen through the course of the stage, just as the dirt is to all the other parts of the car.

I would think it could be resolved by editing the texture map responsible within the car files, but at the cost of the effect never being present, even if the wipers are used.

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o    The timing of some co-driver calls for Finland have been adjusted, they won’t be as early in some places. Also, they’ve got a bit braver so they’ve raised their volume a bit too.

Check this video. Look at the difference between calls during first two sections and 3rd section of the race. The points of the calls are still incorrect.

If you will set the points of the corners/etc, and the points of the calls will be calculated automatically (according to user preferences), then these bugs will not happen. Seems that you are setting the points of the calls manually?

https://www.youtube.com/watch?v=93V7Ph-LZwU


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BrySkye said:
Ah. I suspect that's not a bug so much as a limitation of how the game was originally made.
The 'dirt' effects applied to the car textures through a rally will have always assumed automatic wipers running from time to time, so that texture is going to be applied to the windscreen through the course of the stage, just as the dirt is to all the other parts of the car.

I would think it could be resolved by editing the texture map responsible within the car files, but at the cost of the effect never being present, even if the wipers are used.
I see, wasn't sure if it was done dynamically when the wipers were actually used or just a texture. Really though, the devs seem to have used the cheapest wiper blades they could find because I've never seen a windscreen get so dirty from using the wipers (this isn't the only car I noticed). And we can't even use any wiper fluid! :p

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Ok, found some more bugs, so here they go:
- at the start of the stage there's a buzzing sound that disappears when you enter pause menu. It appears at random but usually on the pre-service area stage, so on the even ones. Old bug to be honest, but always forgot to mention it.
- the rear suspension toe angle description has mixed information. Negative gives more oversteer, not understeer, while the description says otherwise.
- the pacing on the "Col de Turini - Depart en Descente" is rather on the high side. I mean it technically is good, but being less than 2 seconds behind a WR... rather worrying for those that are not very tarmac friendly. I have the 2nd best time on the stage in 2000's class, in case some clarification to my result here has to be done.
http://imageshack.com/a/img911/6743/F4gl45.png
http://imageshack.com/a/img903/279/Vi7A4R.png
- not sure if it counts as a bug, but Dxtory is basically unable to take screenshots or record video when it comes to DiRT Rally. At all. It works with DiRT 3, so problem is more on the DR side than Dxtory side.
- the elevation change has a wrong value on Col de Turini Sprint en Montee and its reverse (aka Descente). It shows 0 or -3M, when it's more of a 300m of change in elevation there.

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Hi @RyuMakkuro 
Good eye with the toe issue. Your argument is correct.

----------------

dunno if anyone commented something about the Quattro differentials (you can tweak just the rear one..)

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I'm aware that the game title contains the word "dirt", but ...
Is that a joke? Sound designers forgot to wash their ears?
Or what reason of this horror by which the Lancer was sounded?
Why the sound is gained/boosted so much? Why so many creaking in this sound?

https://www.youtube.com/watch?v=fSx8WoosRv4



P.S.: Please understand my condition after hearing this, and forgive me my emotionality.

P.P.S.: This sound is loud but... didn't scare me as in-game sound!
https://www.youtube.com/watch?v=XDA7RkCI-fk


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Not sure if this is the right place, since it's not strictly a Modern Masters bug, but at Fferm Wynt in Wales one of the course notes seems to cut short saying "into left four.." and is missing "over crest".  The audio cuts quite abruptly so it seems like a bug to me, rather than a missing/wrong note.  It's at about 3/4 of the course. 

https://www.youtube.com/watch?v=qm0yUNz0SO4
Pardon the horrible line.  First time I went past that I was launched into a glorious flight through the fence far into the moors since I wasn't expecting the road to fall off from under my tires dropping traction to basically zero in the middle of the corner.  Isn't this kind of blind stuff what the copilot is supposed to be there for?  :D   Thank god for restart...

There are also a few places in Wales where the copilot is saying "keep in", but the inside has a shallow ditch, the end of which will Launch you into the air. (I did a double backflip with a twist from one of them, stuck the landing though for a perfect 10.0), but I haven't got footage of that unfortunately.

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Hello,
The game does not back up any more the regulation of the touches of the steering wheel (G27).
I am obliged to redo the regulations every time i boost the game since the modern masters.

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Ok, found some more bugs, so here they go:
- at the start of the stage there's a buzzing sound that disappears when you enter pause menu. It appears at random but usually on the pre-service area stage, so on the even ones. Old bug to be honest, but always forgot to mention it.
- the rear suspension toe angle description has mixed information. Negative gives more oversteer, not understeer, while the description says otherwise.
- the pacing on the "Col de Turini - Depart en Descente" is rather on the high side. I mean it technically is good, but being less than 2 seconds behind a WR... rather worrying for those that are not very tarmac friendly. I have the 2nd best time on the stage in 2000's class, in case some clarification to my result here has to be done.
http://imageshack.com/a/img911/6743/F4gl45.png
http://imageshack.com/a/img903/279/Vi7A4R.png
- not sure if it counts as a bug, but Dxtory is basically unable to take screenshots or record video when it comes to DiRT Rally. At all. It works with DiRT 3, so problem is more on the DR side than Dxtory side.
- the elevation change has a wrong value on Col de Turini Sprint en Montee and its reverse (aka Descente). It shows 0 or -3M, when it's more of a 300m of change in elevation there.
Yes I noticed the mixed up toe description a few weeks ago. Good that you mentioned it!

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Game CTD (crashes to desktop) with AMD driver 15.9.1. 4 crashes in the last 20 minutes trying to drive EvoX on Greece.

Downloading newest beta driver. R9 390 nitro, 6600k skylake.

Also, can configure my H-shifter. Sets gear to unassigned when I try to configure it. TH8A

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Not a bug per say, but the infamous Error 41 bug has returned with this update. Installing to SSD fixed the crash for me in the previous version but it is back this time :( 

Operating System: Windows 10 Home 64-bit (10.0, Build 10240) (10240.th1.150930-1750)
Graphics: Nividia GeForce 660
RAM: 8GB DDR3
Processor: AMD FX(tm)-4100 Quad-Core Processor 
Always latest drivers, etc. 

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Citroen C4 is indestructible...
I did on purpose some testing with the potential termination of car due to not repairing parts...so I left radiator since 2nd stage on 0%, and didn't repaired the engine either.
Hitted few things for whole event, didn't care at all as I was also searching for any bugs or shortcuts in germany that should be reported. So 11th stage - radiator still 0%, engine 30%.
12nd stage - I purposely was crashing myself for 10 minutes, and was disqualified due time limit. It's impossible to terminate an engine.

I think it should be terminated after one and a half of stage without radiator - that's the only way to keep us aware that we have to fix it - any other way we will not get the expierience due to crew recommendations always fixing radiator.

If you want I can post a video of myself throwing the C4 into rocks in Germany.

P.S. The car didn't had any upgrades - if that changes anything.
P.S.2 V-Max is not affected by engine damage (only acceleration).
P.S.3 I hope it's not manufacturer's imagination...

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I don't know if this bug happened because of this update, but I'm getting this issue where I'm rallying on Route de Turini Descente, the game literally crashes and restarts itself whenever I "finish" the course. But it gives the error 41 message. I'll make sure to get a video up about this issue if I see it happens again. It's kind of annoying to get trolled by the game at the finish lol.

http://www.youtube.com/watch?v=nW-nKH7bQzo&feature=youtu.be

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The wipers and lights don't stay on when I press the buttons. As soon as I release the button they turn off. 

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Quiace said:
The wipers and lights don't stay on when I press the buttons. As soon as I release the button they turn off. 
You need to hold the button for about 3 seconds to make them stay on.

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BrySkye said:
Quiace said:
The wipers and lights don't stay on when I press the buttons. As soon as I release the button they turn off. 
You need to hold the button for about 3 seconds to make them stay on.
Thanks!

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bogani said:
Ok, found some more bugs, so here they go:
- at the start of the stage there's a buzzing sound that disappears when you enter pause menu. It appears at random but usually on the pre-service area stage, so on the even ones. Old bug to be honest, but always forgot to mention it.
- the rear suspension toe angle description has mixed information. Negative gives more oversteer, not understeer, while the description says otherwise.
- the pacing on the "Col de Turini - Depart en Descente" is rather on the high side. I mean it technically is good, but being less than 2 seconds behind a WR... rather worrying for those that are not very tarmac friendly. I have the 2nd best time on the stage in 2000's class, in case some clarification to my result here has to be done.
http://imageshack.com/a/img911/6743/F4gl45.png
http://imageshack.com/a/img903/279/Vi7A4R.png
- not sure if it counts as a bug, but Dxtory is basically unable to take screenshots or record video when it comes to DiRT Rally. At all. It works with DiRT 3, so problem is more on the DR side than Dxtory side.
- the elevation change has a wrong value on Col de Turini Sprint en Montee and its reverse (aka Descente). It shows 0 or -3M, when it's more of a 300m of change in elevation there.
Yes I noticed the mixed up toe description a few weeks ago. Good that you mentioned it!
To me, it feels like their values do not represent the same thing between the front and rear. For the front, negative values seem to be toe in and postive toe out. For the rear it feels like negative is toe out and postive is toe in.

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BrySkye said:
function9 said:
Apart from the '07 Focus having a 6 speed gearbox, having wipers set to manual and never using them on a clear, sunny stage, results in wipers streaks on the windscreen part way through a stage. One of the things I was hoping to avoid with manual wipers.


Ah. I suspect that's not a bug so much as a limitation of how the game was originally made.
The 'dirt' effects applied to the car textures through a rally will have always assumed automatic wipers running from time to time, so that texture is going to be applied to the windscreen through the course of the stage, just as the dirt is to all the other parts of the car.

I would think it could be resolved by editing the texture map responsible within the car files, but at the cost of the effect never being present, even if the wipers are used.
That would be disappointing if true.  I love little details like manually controlled wipers, it really adds to the immersion.  However, your screen being magically cleaned during the stage somewhat breaks that immersion and means the manual control is pointless.  I would suggest they take it out, and leave it as automatic.

Compare this to the lights - that does make a difference (of course), so it makes sense that you can control them.

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