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[OFF TOPIC] Sebastien Loëb Rally EVO devs

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Thanks!                                             

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I know that the WRC games are under a different developer now, but I didn't think that the following was worth creating a whole new thread:

Sometimes I will go on WRC 5 to play around with the WRC2 cars like the Skoda and Peugeot for about half an hour (because that's as much as I can play without getting frustrated with the product), but each time I play I'm baffled by how poor the pace notes are...

I'll be trying to drive a stage and I keep finding myself almost ahead of the pace notes, so much so that pace notes are left out because the co-driver cannot keep up. I've set the calls to be on the earliest setting, but it's exactly the same issue. 

I tweeted the WRC 5 account to ask whether or not they had any plans to address the issue, and they replied with, "I would advise going a little slower." 

So much for the spirit of rally! 

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I know that the WRC games are under a different developer now, but I didn't think that the following was worth creating a whole new thread:

Sometimes I will go on WRC 5 to play around with the WRC2 cars like the Skoda and Peugeot for about half an hour (because that's as much as I can play without getting frustrated with the product), but each time I play I'm baffled by how poor the pace notes are...

I'll be trying to drive a stage and I keep finding myself almost ahead of the pace notes, so much so that pace notes are left out because the co-driver cannot keep up. I've set the calls to be on the earliest setting, but it's exactly the same issue. 

I tweeted the WRC 5 account to ask whether or not they had any plans to address the issue, and they replied with, "I would advise going a little slower." 

So much for the spirit of rally! 
As a bike fan nothing has made me more disappointed than the excitement of reading an official Isle of Man TT game is being made followed by the crushing blow that it is being developed by these morons. That sort of comment alone should be reason enough for their licensing deal with WRC to be terminated immediately.

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APR193 said:
I know that the WRC games are under a different developer now, but I didn't think that the following was worth creating a whole new thread:

Sometimes I will go on WRC 5 to play around with the WRC2 cars like the Skoda and Peugeot for about half an hour (because that's as much as I can play without getting frustrated with the product), but each time I play I'm baffled by how poor the pace notes are...

I'll be trying to drive a stage and I keep finding myself almost ahead of the pace notes, so much so that pace notes are left out because the co-driver cannot keep up. I've set the calls to be on the earliest setting, but it's exactly the same issue. 

I tweeted the WRC 5 account to ask whether or not they had any plans to address the issue, and they replied with, "I would advise going a little slower." 

So much for the spirit of rally! 
As a bike fan nothing has made me more disappointed than the excitement of reading an official Isle of Man TT game is being made followed by the crushing blow that it is being developed by these morons. That sort of comment alone should be reason enough for their licensing deal with WRC to be terminated immediately.
Christ... is it the Kylotonn studio making it? If so, do they even have any experience? This might be a rare occasion where Milestone would be preferred. 

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APR193 said:
I know that the WRC games are under a different developer now, but I didn't think that the following was worth creating a whole new thread:

Sometimes I will go on WRC 5 to play around with the WRC2 cars like the Skoda and Peugeot for about half an hour (because that's as much as I can play without getting frustrated with the product), but each time I play I'm baffled by how poor the pace notes are...

I'll be trying to drive a stage and I keep finding myself almost ahead of the pace notes, so much so that pace notes are left out because the co-driver cannot keep up. I've set the calls to be on the earliest setting, but it's exactly the same issue. 

I tweeted the WRC 5 account to ask whether or not they had any plans to address the issue, and they replied with, "I would advise going a little slower." 

So much for the spirit of rally! 
As a bike fan nothing has made me more disappointed than the excitement of reading an official Isle of Man TT game is being made followed by the crushing blow that it is being developed by these morons. That sort of comment alone should be reason enough for their licensing deal with WRC to be terminated immediately.
Christ... is it the Kylotonn studio making it? If so, do they even have any experience? This might be a rare occasion where Milestone would be preferred. 
Milestone would be the preferred option, although their bike games have become very stale, riddled with exactly the same problems year and year and frankly the quality is awful. Preferred option and good option are very different. I'd rather no bike games than what we have now/in the near future.

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I don't know why, but Team VVV today released a video comparing DR to SLRE. Surely there is no comparison? One company had quality control, and one didn't. I suppose that may be the only one worth noting. 

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There's a lot of people out there who aren't sim racers, they're just looking for a rally game. They look up 'rally games' and they see SLRE and DR. Sadly, SLRE has had the more aggressive marketing campaign, so at first glance the uninformed may lean towards that one. As long as that comparison video highlights how much better DR is, it can't hurt.

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gheeD said:
Thought i'd post this here as I thought it would be fitting for comparison, me trying 2015 35km Ouninpohja in RBR (RSRBR) for the first time. 

https://www.youtube.com/watch?v=zld7q8B4gvk


It looks really technical compared to the last BTB version.  I'd enjoy that!  Might re-try my installation later

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I've done a comparison video back in February:

https://www.youtube.com/watch?v=W7VpZ7-CgJM

The thing with comparisons like this, though, is that you can only compare the graphics and the sound, which means DR wins hands down, especially when it comes to sound.

The actual car handling...well, that's up to everyone to decide for themselves. I still maintain belief that in this regard, SLRE is not as bad as people often make it to be and actually might even do some things better (tarmac physics, feeling of car weight, inertia etc). But I honestly don't know how to show these in a video. And I sure as hell don't know how to approach people who seem to come to SLRE with a preconceived idea that it's simply garbage in every aspect, as is the case quite often.

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Oh dear, the sound... I'd love to try the game myself, but no demo, no buy.

edit: maybe I should have looked that up, cough cough... /downloading demo /abashed

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Oh dear, the sound... I'd love to try the game myself, but no demo, no buy.

edit: maybe I should have looked that up, cough cough... /downloading demo /abashed
They have a demo...

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Did you play more than 2 hours? They don't let you get away with that anymore. Tried to refund Metro 2033 twice with 4 hours playtime, neither of my sob stories of trying to give the game a chance were good enough for them.

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It's the worst system I could possibly think of. I get the refunds on indie games that are short, but if you legitimately didn't like the game you should be able to get your money back period. This is why I like consoles more. It takes me like 2 hours to begin to get the game set up and working and by that point I can't refund it. I also got ripped off by the refund.

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So I've played the SLRE demo for about an hour. I was expecting an ok game, but I was somewhat disappointed. What it did is remind me of how good Dirt Rally is. Since DR has become pretty much my only racing game, I stopped comparing it to other games, but it's two leagues above SLRE.

It wasn't off to a good start by not supporting my wheel, so I had to play it with DS4. Which in itself isn't such a problem, since DR plays beautifully with it. To some extent I can forgive a game for not supporting my old DF Pro, but keep in mind that it works really well in DR.

Second problem was that you can't change options in the game. I've had to lower graphics settings because of framerate dips down to 40fps (i5/GTX970), but unlike most other games you have to quit the game to adjust that.

I wasn't quite satisfied with the controller steering, it felt a bit laggy and I'd love to adjust sensitivity. Of course you have to go back to the main menu to make any changes to the controls, and sadly I found out that there are zero controller adjustment options, you can only remap buttons. Dirt Rally has tons of options even for controllers - in the pause menu, where you most need them.

Graphics, well... looks a bit like an upscaled last-gen game. It's not that bad, but everything looks a bit sterile and plasticky. I could live with it though.

Sound is comically bad. Engine noises would have been ok in a PS2 game, but in 2016 they're inexcusable.
Sound effects are beyond belief, impact sounds and such seem to be made with styrofoam and plastic bags. We're in SNES territory here.

The track feels a bit generic, like something from Dirt 1, or the WRC games for that matter. I think the tracks are DR's greatest achievement, they feel so alive, you can really feel them. SLRE's feel previous-gen in comparison.

Physics: better than I expected actually. Feels a bit unrefined, but there's room for improvement. Sadly, all the cars feel the same, and I don't understand why a 4WD car sometimes spins out under throttle like the Stratos does in DR.

Now I've always criticised DR's damage model for being too forgiving, but in SLRE it's very arcadey. Crushing the headlamps at night seems to be impossible, and generally the car appears to be indestructible. I forcefully crashed into everything at speed, which resulted in loss of power, slower changing gears, and the car became a bit wobbly after losing a tyre. That's about it. On the highest damage setting, mind.

It's difficult to tell what the game tries to be, arcade or simulation. Probably both. If it's a "whole new level of simulation", I wonder why you can't adjust controller sensitivity in any way, why there is no triple screen support (as I hear), or why there are rewinds (even the "pro" difficulty preset defaults to 9 rewinds). Or why it's 30fps on console. Or again, why you can't wreck your car.

There is some fun to be had, but with the superior competition of DR it feels almost archaic, and I would give it a 6/10.

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The refund system and the marketing agressive manifestation clearly state that the game is proper robbery. So shameful of them.

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JZStudios said:
It's the worst system I could possibly think of. I get the refunds on indie games that are short, but if you legitimately didn't like the game you should be able to get your money back period. This is why I like consoles more. It takes me like 2 hours to begin to get the game set up and working and by that point I can't refund it. I also got ripped off by the refund.
Some games can be finished in under 2 hours. And I'm not talking about speedruns. Some take a lot more to be able to tell however they can't create different time for each game. They went for 2 hours and I believe it's enough.
It doesn't take that long to realise if the game is worth the money or not, especially a racing game. You get in, custom event, try few races (preferably in different classes) and you should be good to go.
If you have a whole sim rig then you should know it will take you over 2 hours to set it up, so no point trying to play the game with it. Use a gamepad for testing purposes. You don't need a steering wheel to be able to tell if the game is worth it or not. And what's most important, if you're buying a game make sure you are aware of the reviews and general reception. That way you have some idea of what to expect. If you're going blind then the only thing you can blame is... well, yourself.

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It is the First rally game i didnt downloaded, because its poor reviews and it massive amount of pc performance needed, to use it 3hs? No thanks, not even torrenting it

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I think the fact that the demo is actively turning people AWAY from the game speaks volumes. Aren't they supposed to entice you into buying the game? I really can't wrap my head around how little they seem to care, leaving obvious technical and quality problems in the demo isn't going to earn you any new buyers.

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JZStudios said:
It's the worst system I could possibly think of. I get the refunds on indie games that are short, but if you legitimately didn't like the game you should be able to get your money back period. This is why I like consoles more. It takes me like 2 hours to begin to get the game set up and working and by that point I can't refund it. I also got ripped off by the refund.
Some games can be finished in under 2 hours. And I'm not talking about speedruns. Some take a lot more to be able to tell however they can't create different time for each game. They went for 2 hours and I believe it's enough.
It doesn't take that long to realise if the game is worth the money or not, especially a racing game. You get in, custom event, try few races (preferably in different classes) and you should be good to go.
If you have a whole sim rig then you should know it will take you over 2 hours to set it up, so no point trying to play the game with it. Use a gamepad for testing purposes. You don't need a steering wheel to be able to tell if the game is worth it or not. And what's most important, if you're buying a game make sure you are aware of the reviews and general reception. That way you have some idea of what to expect. If you're going blind then the only thing you can blame is... well, yourself.
So, console games, and physical copies at stores, let you sell them or trade them in in the first week for full price. You can absolutely beat the game in a week, but if you do, and decide you don't really want to play it ever again, that's basically just $60 you wasted. I get that Steam has really short indie games, but I feel like the same still applies. If you repurchase it later, then make that purchase non refundable. I mean, I can still go and sell any 8 year old 360 game and get something for it. Maybe Steam should make a community marketplace so people can buy/trade games. Actually, that'd be pretty cool. Solves a LOT of the problems. I'm happy that I'm not stuck with a game I don't want, the other guys (probably) happy that he now get's what he wants, for presumably a bit cheaper, I'll take a small hit. The developers still happy because they're game is still technically sold, AND you don't have to worry about a disc being scratched or something.

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JZStudios said:
JZStudios said:
It's the worst system I could possibly think of. I get the refunds on indie games that are short, but if you legitimately didn't like the game you should be able to get your money back period. This is why I like consoles more. It takes me like 2 hours to begin to get the game set up and working and by that point I can't refund it. I also got ripped off by the refund.
Some games can be finished in under 2 hours. And I'm not talking about speedruns. Some take a lot more to be able to tell however they can't create different time for each game. They went for 2 hours and I believe it's enough.
It doesn't take that long to realise if the game is worth the money or not, especially a racing game. You get in, custom event, try few races (preferably in different classes) and you should be good to go.
If you have a whole sim rig then you should know it will take you over 2 hours to set it up, so no point trying to play the game with it. Use a gamepad for testing purposes. You don't need a steering wheel to be able to tell if the game is worth it or not. And what's most important, if you're buying a game make sure you are aware of the reviews and general reception. That way you have some idea of what to expect. If you're going blind then the only thing you can blame is... well, yourself.
So, console games, and physical copies at stores, let you sell them or trade them in in the first week for full price. You can absolutely beat the game in a week, but if you do, and decide you don't really want to play it ever again, that's basically just $60 you wasted. I get that Steam has really short indie games, but I feel like the same still applies. If you repurchase it later, then make that purchase non refundable. I mean, I can still go and sell any 8 year old 360 game and get something for it. Maybe Steam should make a community marketplace so people can buy/trade games. Actually, that'd be pretty cool. Solves a LOT of the problems. I'm happy that I'm not stuck with a game I don't want, the other guys (probably) happy that he now get's what he wants, for presumably a bit cheaper, I'll take a small hit. The developers still happy because they're game is still technically sold, AND you don't have to worry about a disc being scratched or something.
I'm not sure I follow here. You want to be able to get a full refund after you have beaten the game?

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bogani said:
JZStudios said:
JZStudios said:
It's the worst system I could possibly think of. I get the refunds on indie games that are short, but if you legitimately didn't like the game you should be able to get your money back period. This is why I like consoles more. It takes me like 2 hours to begin to get the game set up and working and by that point I can't refund it. I also got ripped off by the refund.
Some games can be finished in under 2 hours. And I'm not talking about speedruns. Some take a lot more to be able to tell however they can't create different time for each game. They went for 2 hours and I believe it's enough.
It doesn't take that long to realise if the game is worth the money or not, especially a racing game. You get in, custom event, try few races (preferably in different classes) and you should be good to go.
If you have a whole sim rig then you should know it will take you over 2 hours to set it up, so no point trying to play the game with it. Use a gamepad for testing purposes. You don't need a steering wheel to be able to tell if the game is worth it or not. And what's most important, if you're buying a game make sure you are aware of the reviews and general reception. That way you have some idea of what to expect. If you're going blind then the only thing you can blame is... well, yourself.
So, console games, and physical copies at stores, let you sell them or trade them in in the first week for full price. You can absolutely beat the game in a week, but if you do, and decide you don't really want to play it ever again, that's basically just $60 you wasted. I get that Steam has really short indie games, but I feel like the same still applies. If you repurchase it later, then make that purchase non refundable. I mean, I can still go and sell any 8 year old 360 game and get something for it. Maybe Steam should make a community marketplace so people can buy/trade games. Actually, that'd be pretty cool. Solves a LOT of the problems. I'm happy that I'm not stuck with a game I don't want, the other guys (probably) happy that he now get's what he wants, for presumably a bit cheaper, I'll take a small hit. The developers still happy because they're game is still technically sold, AND you don't have to worry about a disc being scratched or something.
I'm not sure I follow here. You want to be able to get a full refund after you have beaten the game?
I've trudged through every call of duty from one until black ops. Yes, I want my money back. At no point did I enjoy my stay. (I should also note that I played the first ones on someone else's PS2 and 4/BO on a friends Xbox) If I start a game I usually finish it, but I might not ever play it again. It's a waste of money. I know it's a weird concept for you PC guys to... save money... or get your money back... but trust me, it works.

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