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Jepsertti said:
Those first two are definitely possible. Not so sure about the third one, because even though it's possible to do that with Photoshop, I don't like to do things the "easy but cheap" way ;)

I hope you're not in a hurry with those because I'm really busy this week (need to read for Matriculation Examination (hopefully that's the correct appellation of what I mean, haha)). I'll be able to do those next week though!

No hurry at all!  I appreciate anything.  

As far as the last one no Photoshop really needed just maybe just maybe a similar color background and same pose, and really this could be any audi livery since you cant see much.  But this really was just brainstorming.  


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So I spent this evening by doing a new lighting setup for my scene. It's quite heavily inspired by the dark E2 image posted here last week. @gfRally , I'm not using the livery you wanted me to use yet, because this is just a test render but I'll promise to do a render with the correct livery for you tomorrow, if you accept the current look of the scene ;)



EDIT:
Added some brightness. I think it looks a lot better now.


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Duuuuuuude you need to totally upload that second one!  

Seriously, I love both.  Really like the highlights on the first, but the reflections are better on the bottom.  Maybe even bump the reflection up a little more.  

How high res can you go with your setup?

BTW: This scene is one of my all time favorite scenes that anyone setup.  (No that anyone else has done a bad job!  I just like the drama)

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I don't know why, but there is something 'off' with the light source locations there, i would maybe move the one that appears to be directly over the car, off to the sides?

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gfRally said:
Duuuuuuude you need to totally upload that second one!  

Seriously, I love both.  Really like the highlights on the first, but the reflections are better on the bottom.  Maybe even bump the reflection up a little more.  

How high res can you go with your setup?

BTW: This scene is one of my all time favorite scenes that anyone setup.  (No that anyone else has done a bad job!  I just like the drama)
I rendered a scene in Blender on my CPU for 15 hours for a single 5k image with (I believe) full global illumination. Worth it. The only other longer render was the water drop simulation I have on my channel at a total of 19 hours of GPU render time.
So... it's not what your computer can handle, it's how long do you want to wait.
FYI, that same scene at 4k was done a long time ago, but I believe it was around 8 hours for render.

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JZStudios said:
gfRally said:
Duuuuuuude you need to totally upload that second one!  

Seriously, I love both.  Really like the highlights on the first, but the reflections are better on the bottom.  Maybe even bump the reflection up a little more.  

How high res can you go with your setup?

BTW: This scene is one of my all time favorite scenes that anyone setup.  (No that anyone else has done a bad job!  I just like the drama)
I rendered a scene in Blender on my CPU for 15 hours for a single 5k image with (I believe) full global illumination. Worth it. The only other longer render was the water drop simulation I have on my channel at a total of 19 hours of GPU render time.
So... it's not what your computer can handle, it's how long do you want to wait.
FYI, that same scene at 4k was done a long time ago, but I believe it was around 8 hours for render.
Wow, thats crazy slow.  I appreciate you patience, very much.  Way back when I used to use 3Ds it didn't seem to take that long.  However there are so many variables to the scene and resolution is exponential when size is increased that I guess it all adds up.  I am surprised that the software doesn't offload some to the GPU (unless it does) to help cut down on the time, a little.

Well, if it takes that long, to render, if you want to show samples, just render some thumbnail size later.  

Thanks

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gfRally said:
JZStudios said:
gfRally said:
Duuuuuuude you need to totally upload that second one!  

Seriously, I love both.  Really like the highlights on the first, but the reflections are better on the bottom.  Maybe even bump the reflection up a little more.  

How high res can you go with your setup?

BTW: This scene is one of my all time favorite scenes that anyone setup.  (No that anyone else has done a bad job!  I just like the drama)
I rendered a scene in Blender on my CPU for 15 hours for a single 5k image with (I believe) full global illumination. Worth it. The only other longer render was the water drop simulation I have on my channel at a total of 19 hours of GPU render time.
So... it's not what your computer can handle, it's how long do you want to wait.
FYI, that same scene at 4k was done a long time ago, but I believe it was around 8 hours for render.
Wow, thats crazy slow.  I appreciate you patience, very much.  Way back when I used to use 3Ds it didn't seem to take that long.  However there are so many variables to the scene and resolution is exponential when size is increased that I guess it all adds up.  I am surprised that the software doesn't offload some to the GPU (unless it does) to help cut down on the time, a little.

Well, if it takes that long, to render, if you want to show samples, just render some thumbnail size later.  

Thanks
@gfRally Yeah the renders I do certainly doesn't take that long as @JZStudios mentions. That latest Audi render which I posted above took about 30 minutes, and the brightness is added in Photoshop to the brighter render ;) I'll try some more things today when I get home, and I'll use the skin you wanted me to use. Do you want it in 4K or even 8K? The 8K would take about 2 hours to render I think. Possibly even more but I don't mind because luckily rendering is automated and I don't have to be there sitting for the whole time! :joy:

EDIT: Forgot to mention that @JZStudios is talking about renders made with Blender, but I use 3DS Max for my renders. :)

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Jepsertti said:
gfRally said:
JZStudios said:
gfRally said:
Duuuuuuude you need to totally upload that second one!  

Seriously, I love both.  Really like the highlights on the first, but the reflections are better on the bottom.  Maybe even bump the reflection up a little more.  

How high res can you go with your setup?

BTW: This scene is one of my all time favorite scenes that anyone setup.  (No that anyone else has done a bad job!  I just like the drama)
I rendered a scene in Blender on my CPU for 15 hours for a single 5k image with (I believe) full global illumination. Worth it. The only other longer render was the water drop simulation I have on my channel at a total of 19 hours of GPU render time.
So... it's not what your computer can handle, it's how long do you want to wait.
FYI, that same scene at 4k was done a long time ago, but I believe it was around 8 hours for render.
Wow, thats crazy slow.  I appreciate you patience, very much.  Way back when I used to use 3Ds it didn't seem to take that long.  However there are so many variables to the scene and resolution is exponential when size is increased that I guess it all adds up.  I am surprised that the software doesn't offload some to the GPU (unless it does) to help cut down on the time, a little.

Well, if it takes that long, to render, if you want to show samples, just render some thumbnail size later.  

Thanks
@gfRally Yeah the renders I do certainly doesn't take that long as @JZStudios mentions. That latest Audi render which I posted above took about 30 minutes, and the brightness is added in Photoshop to the brighter render ;) I'll try some more things today when I get home, and I'll use the skin you wanted me to use. Do you want it in 4K or even 8K? The 8K would take about 2 hours to render I think. Possibly even more but I don't mind because luckily rendering is automated and I don't have to be there sitting for the whole time! :joy:

EDIT: Forgot to mention that @JZStudios is talking about renders made with Blender, but I use 3DS Max for my renders. :)
Oops its early in the morning and I mixed up who posted what.  I forgot to tag who I was posting to and what part (hence the typos).  Sorry guys.

Anyhow thats better to know that it takes a shorter time.  BTW I like the skin you chose almost as much as the one I'm asking for.  I am thinking of having it printed at 16x20 for a common frame size here in the US.  Not sure what a recommended resolution is for that, I'll let you decide then.  :)

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gfRally said:
I am thinking of having it printed at 16x20 for a common frame size here in the US.  Not sure what a recommended resolution is for that, I'll let you decide then.  :)
If I recall correctly, the resolution required depends on the size and DPI (dots per inch) of the print you want. The higher the DPI the higher the resolution, although 8K should be more than enough for that, heck 4K should be enough.

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gfRally said:
Oops its early in the morning and I mixed up who posted what.  I forgot to tag who I was posting to and what part (hence the typos).  Sorry guys.

I am thinking of having it printed at 16x20 for a common frame size here in the US.  Not sure what a recommended resolution is for that, I'll let you decide then.  :)
If I recall correctly, the resolution required depends on the size and DPI (dots per inch) of the print you want. The higher the DPI the higher the resolution, although 8K should be more than enough for that, heck 4K should be enough.
@gfRally That's really cool!! Make sure to take pictures of the printed product! Also, no problem that you mixed us two. It happens sometimes, especially when tired! :joy:

And yeah I think @RyuMakkuro is correct. One more thing to take into account is that the image aspect ratio matches the frame's aspect ratio, I think.

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Ok i found a calculator, here are the specs for a 16x20 print:

at 300dpi, it says 4800x6000.  Its a 5.4 aspect ratio

this is the technical specs, so id guess somewhere in the 5k res

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gfRally said:
Ok i found a calculator, here are the specs for a 16x20 print:

at 300dpi, it says 4800x6000.  Its a 5.4 aspect ratio

this is the technical specs, so id guess somewhere in the 5k res
For me that looks more like "6K" resolution :p

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@gfRally I gave my renders some more Photoshop treatment and this is the final look. Hopefully you like it! I'm really satisfied by the look of it at least ;) (PS. The 6K render is on its way. I'll apply the style you can see below to it too. Expect to see it here in a few hours!)


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Had to have a go at this :D Didn't like how the black graphics looked sort of brown, so fixed that, made the side white stripe a bit less blue, brightened up the rims a bit. Also, maybe because of the flim grain, the dark places get very pixelated, so tried to fix a few of those, especially the hatch in the drivers window and did a complete rebuild of a part of the vent in the rear that was in the black graphic.

So here's my take on this :) Btw, I started with the dark one




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Didzis said:
Had to have a go at this :D Didn't like how the black graphics looked sort of brown, so fixed that, made the side white stripe a bit less blue, brightened up the rims a bit. Also, maybe because of the flim grain, the dark places get very pixelated, so tried to fix a few of those, especially the hatch in the drivers window and did a complete rebuild of a part of the vent in the rear that was in the black graphic.

So here's my take on this :) Btw, I started with the dark one
Looks quite nice. Personally I like images that look "alive", instead of ones that just feature a grayscale background etc. Maybe that's why I really like the latest version I've posted. But oh well, you can't please everyone at the same time! :joy:

EDIT: Actually the black graphics looked sort of brown because of the lighting. My goal was to produce a warm lighting and that's why the lights' illumination looks brown-ish.

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Jepsertti said:
gfRally said:
JZStudios said:
gfRally said:
Duuuuuuude you need to totally upload that second one!  

Seriously, I love both.  Really like the highlights on the first, but the reflections are better on the bottom.  Maybe even bump the reflection up a little more.  

How high res can you go with your setup?

BTW: This scene is one of my all time favorite scenes that anyone setup.  (No that anyone else has done a bad job!  I just like the drama)
I rendered a scene in Blender on my CPU for 15 hours for a single 5k image with (I believe) full global illumination. Worth it. The only other longer render was the water drop simulation I have on my channel at a total of 19 hours of GPU render time.
So... it's not what your computer can handle, it's how long do you want to wait.
FYI, that same scene at 4k was done a long time ago, but I believe it was around 8 hours for render.
Wow, thats crazy slow.  I appreciate you patience, very much.  Way back when I used to use 3Ds it didn't seem to take that long.  However there are so many variables to the scene and resolution is exponential when size is increased that I guess it all adds up.  I am surprised that the software doesn't offload some to the GPU (unless it does) to help cut down on the time, a little.

Well, if it takes that long, to render, if you want to show samples, just render some thumbnail size later.  

Thanks
@gfRally Yeah the renders I do certainly doesn't take that long as @JZStudios mentions. That latest Audi render which I posted above took about 30 minutes, and the brightness is added in Photoshop to the brighter render ;) I'll try some more things today when I get home, and I'll use the skin you wanted me to use. Do you want it in 4K or even 8K? The 8K would take about 2 hours to render I think. Possibly even more but I don't mind because luckily rendering is automated and I don't have to be there sitting for the whole time! :joy:

EDIT: Forgot to mention that @JZStudios is talking about renders made with Blender, but I use 3DS Max for my renders. :)
Well the CPU render is quite a bit slower. That's why I'm hoping/planning to get a 1070. The new blender version officially supports them and the 1070 has 6gb of vRam, compared to my 960's 2gb. It should also be faster in all other regards.
In case your wondering why in the hell it took so long, well,

That's my initial test render to try out some grass. I then added more and ended with this,

Those are just the 1080 renders, but it makes more sense for it to take so bloody long now doesn't it? I think there's like a million different bits of grass.

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JZStudios said:

Jepsertti said:
gfRally said:
JZStudios said:
gfRally said:
Duuuuuuude you need to totally upload that second one!  

Seriously, I love both.  Really like the highlights on the first, but the reflections are better on the bottom.  Maybe even bump the reflection up a little more.  

How high res can you go with your setup?

BTW: This scene is one of my all time favorite scenes that anyone setup.  (No that anyone else has done a bad job!  I just like the drama)
I rendered a scene in Blender on my CPU for 15 hours for a single 5k image with (I believe) full global illumination. Worth it. The only other longer render was the water drop simulation I have on my channel at a total of 19 hours of GPU render time.
So... it's not what your computer can handle, it's how long do you want to wait.
FYI, that same scene at 4k was done a long time ago, but I believe it was around 8 hours for render.
Wow, thats crazy slow.  I appreciate you patience, very much.  Way back when I used to use 3Ds it didn't seem to take that long.  However there are so many variables to the scene and resolution is exponential when size is increased that I guess it all adds up.  I am surprised that the software doesn't offload some to the GPU (unless it does) to help cut down on the time, a little.

Well, if it takes that long, to render, if you want to show samples, just render some thumbnail size later.  

Thanks
@gfRally Yeah the renders I do certainly doesn't take that long as @JZStudios mentions. That latest Audi render which I posted above took about 30 minutes, and the brightness is added in Photoshop to the brighter render ;) I'll try some more things today when I get home, and I'll use the skin you wanted me to use. Do you want it in 4K or even 8K? The 8K would take about 2 hours to render I think. Possibly even more but I don't mind because luckily rendering is automated and I don't have to be there sitting for the whole time! :joy:

EDIT: Forgot to mention that @JZStudios is talking about renders made with Blender, but I use 3DS Max for my renders. :)
Well the CPU render is quite a bit slower. That's why I'm hoping/planning to get a 1070. The new blender version officially supports them and the 1070 has 6gb of vRam, compared to my 960's 2gb. It should also be faster in all other regards.
In case your wondering why in the hell it took so long, well,

That's my initial test render to try out some grass. I then added more and ended with this,

Those are just the 1080 renders, but it makes more sense for it to take so bloody long now doesn't it? I think there's like a million different bits of grass.

Yeah that scene seems to have a damn lot of polys, so those rendering times seem normal for a complex scene like that. :) Also, needless to say that those renders look really nice!

I'm also using CPU rendering even though I have a GTX 1070 (it actually has 8GB VRAM to correct you a bit). The reason I'm using CPU instead of GPU is the fact that Nvidia doesn't have a Nvidia iray GPU rendering support for the GTX 1070 yet. Will be interesting to see how it performs after they add the support though!

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gfRally said:
@Jepsertti

looks great!  thanks, I may ask for more ;)
Here you have it in 6K! Sadly the image is compressed quite a lot by imgur so if you could follow me on Twitter (@JJBruce_) it would be easier for me to send you an uncompressed version via direct message. :)


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Jepsertti said:
JZStudios said:

Jepsertti said:
gfRally said:
JZStudios said:
gfRally said:
Duuuuuuude you need to totally upload that second one!  

Seriously, I love both.  Really like the highlights on the first, but the reflections are better on the bottom.  Maybe even bump the reflection up a little more.  

How high res can you go with your setup?

BTW: This scene is one of my all time favorite scenes that anyone setup.  (No that anyone else has done a bad job!  I just like the drama)
I rendered a scene in Blender on my CPU for 15 hours for a single 5k image with (I believe) full global illumination. Worth it. The only other longer render was the water drop simulation I have on my channel at a total of 19 hours of GPU render time.
So... it's not what your computer can handle, it's how long do you want to wait.
FYI, that same scene at 4k was done a long time ago, but I believe it was around 8 hours for render.
Wow, thats crazy slow.  I appreciate you patience, very much.  Way back when I used to use 3Ds it didn't seem to take that long.  However there are so many variables to the scene and resolution is exponential when size is increased that I guess it all adds up.  I am surprised that the software doesn't offload some to the GPU (unless it does) to help cut down on the time, a little.

Well, if it takes that long, to render, if you want to show samples, just render some thumbnail size later.  

Thanks
@gfRally Yeah the renders I do certainly doesn't take that long as @JZStudios mentions. That latest Audi render which I posted above took about 30 minutes, and the brightness is added in Photoshop to the brighter render ;) I'll try some more things today when I get home, and I'll use the skin you wanted me to use. Do you want it in 4K or even 8K? The 8K would take about 2 hours to render I think. Possibly even more but I don't mind because luckily rendering is automated and I don't have to be there sitting for the whole time! :joy:

EDIT: Forgot to mention that @JZStudios is talking about renders made with Blender, but I use 3DS Max for my renders. :)
Well the CPU render is quite a bit slower. That's why I'm hoping/planning to get a 1070. The new blender version officially supports them and the 1070 has 6gb of vRam, compared to my 960's 2gb. It should also be faster in all other regards.
In case your wondering why in the hell it took so long, well,

That's my initial test render to try out some grass. I then added more and ended with this,

Those are just the 1080 renders, but it makes more sense for it to take so bloody long now doesn't it? I think there's like a million different bits of grass.

Yeah that scene seems to have a damn lot of polys, so those rendering times seem normal for a complex scene like that. :) Also, needless to say that those renders look really nice!

I'm also using CPU rendering even though I have a GTX 1070 (it actually has 8GB VRAM to correct you a bit). The reason I'm using CPU instead of GPU is the fact that Nvidia doesn't have a Nvidia iray GPU rendering support for the GTX 1070 yet. Will be interesting to see how it performs after they add the support though!
What are you using? 3DS? Not sure how that works, but Blenders been working for the new cards, though only unofficially. The new version has proper support. Waiting to see some benchmarks.

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Sorry @Jepsertti  that looks really blown out :(  
I appreciate your feedback. Could you tell me more specifically what makes you think that? :)

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Sorry, i don't mean to sound harsh, but once you get to such a level, you can really start nit-picking ;)

Anyway, look for detail in the bright/white areas, there is none as it's blown out, imagine too much exposure in a photograph.  That.

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Sorry, i don't mean to sound harsh, but once you get to such a level, you can really start nit-picking ;)

Anyway, look for detail in the bright/white areas, there is none as it's blown out, imagine too much exposure in a photograph.  That.
Oh, alright. I'll do some changes today, thanks! :)

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