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I feel like I should mention that I don't hate Dirt Rally for this as everything else about it is great. It's just that it'd be even greater with V2 sorted.

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I actually do prefer the v2 on tarmac. I find it a lot more fun and enjoy the feel more.
That's a higher priority to me than how they look in replays but, in all honestly, I didn't think they looked right in v1 or v1.5 replays either. Thought they looked even worse back then personally.
In this case, I honestly don't mind if anyone wants to think I'm not serious about the game, 'cause that doesn't really make a difference when I'm playing it. :)
Enjoying the default Metro (no car setup screen at all in this build of v1 in online events) in a wet Germany as well, even if it needs a little caution.

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I'm not telling anyone not to enjoy it - just that it doesn't really fit into the rest of the authenticity that this game more or less consists off. I know that many people actually do enjoy it. That's fine as long as they don't start calling it realistic, that's when I start throwing knives and shouting obscenities.

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I'm in the boat of believing I'm not remotely qualified to make that call either way. :)

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I. AM. DONE.

No more, literally. I will not touch DiRT Rally ever again until the tire punctures will get fixed. Jumping with the 037, on Oberstein with overcast condition, landing just slightly after the last distance mark on the road and got a puncture. Guess in which tire? Yes, rear left, as it could ever be different one -_-

I'll be managing the season, so don't worry about that, but unless the tire punctures will get fixed, I'll not compete in them. I'm sick and tired of getting them regardless of how I drive. Barely scratch a snow bank slightly, puncture. Land on a tarmac, puncture. Do a barrel roll and land it perfectly (on a tarmac as well), have a puncture along with over 30% in damage to the radiator for good measure... Not gonna start with Finland where it feels like playing slenderman, just instead of the slender guy you have punctures...

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I. AM. DONE.

No more, literally. I will not touch DiRT Rally ever again until the tire punctures will get fixed. Jumping with the 037, on Oberstein with overcast condition, landing just slightly after the last distance mark on the road and got a puncture. Guess in which tire? Yes, rear left, as it could ever be different one -_-

I'll be managing the season, so don't worry about that, but unless the tire punctures will get fixed, I'll not compete in them. I'm sick and tired of getting them regardless of how I drive. Barely scratch a snow bank slightly, puncture. Land on a tarmac, puncture. Do a barrel roll and land it perfectly (on a tarmac as well), have a puncture along with over 30% in damage to the radiator for good measure... Not gonna start with Finland where it feels like playing slenderman, just instead of the slender guy you have punctures...
I honestly don't know how you do it, lol. I only seem to get them as a result of notable impacts to the wheels.
I've got a video uploaded right now of a big moment, in Finland no less, that I completely got away with no damage beyond losing my lights (for some weird reason), but I can't share it because of the car.

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I really suspect that whatever they said they did to 'lean' more on the tire model than the suspension f*cked something up bigtime. The tire model isn't good enough to cope with whatever that change was, and once they made it the car just has infinite yaw regardless of external conditions - this is how I'm describing it now btw, infinite yaw, I think it sounds great don't you? As a bonus it's technically correct.

v2 IS a big step forward, and it's great, the reduced grip from less downforce would be awesome if the car just behaved even remotely like a car on tarmac. High speed, fast corners are a good example, so take the first corner of Frauenberg. It's a 5 right and you're not up to full speed when you hit it, you should be able to turn the wheel, get pretty good turn in and take the corner full or nearly full. So you turn in and bam, back steps out. Now you're countersteering and sliding through a corner you wanted to take smoothly. You just cannot take that corner smoothly at any decent speed now, or any corner.

I don't know if they think we want to go sideways everywhere or what but tarmac isn't fun this way. It's frustrating and depressing and now I need a hug.

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Oh and I think it's probably less pronounced on a controller so that's probably why Bry doesn't see the problem, that and he's less than human for using one. Rallycameraman is a nutjob.

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I keep saying it, the Panzerplatte stage has a range of surface changes and less than a 3rd of the entire stage is CLEAN tarmac!! 

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KevM said:
I keep saying it, the Panzerplatte stage has a range of surface changes and less than a 3rd of the entire stage is CLEAN tarmac!! 
That's no excuse for cars acting like pieces of butter in a hot frying pan. What you're suggesting is SLIDING. Loss of grip. I have told you 50,000 times that this is not the issue. We're all fine with the loss of grip.

The issue is that the cars are gliding like hovercraft. On replays the cars are disconnected from the road. Precision driving is impossible. Cars' handling is undramatic and boring. It doesn't matter how much you yap about the road surface, it's all irrelevant. If you can't see it then you're just clueless.

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No need to start calling people names now.
Agree to disagree, move on.

I think the reason I might not experience the problem as much is actually because I don't drive as insanely fast.
I'm definitely more the Richard Burns to the numerous Colin McRae's here.

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KevM said:
I keep saying it, the Panzerplatte stage has a range of surface changes and less than a 3rd of the entire stage is CLEAN tarmac!! 
The amount of grip is irrelevant, as the surface is still always the same for the front and rear tires - disregarding the actual transition between surfaces - the problem is in the behaviour of the car, the way the front behaves in relation to the rear and vice versa.

You have a habit of bringing up irrelevant factors and citing them as causes for these behaviours Kev and if you continue to do so I'm afraid I'm going to have to send a note home to your parents.

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Its ok.  I forgive you both.  Give me a shout when you get drivers licenses and a bit of experience driving outside your bedroom  :)

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KevM said:
Its ok.  I forgive you both.  Give me a shout when you get drivers licenses and a bit of experience driving outside your bedroom  :)
We'll do that at the same time as we wake you up from your hovercraft daydream.

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BrySkye said:
No need to start calling people names now.
Agree to disagree, move on.

I think the reason I might not experience the problem as much is actually because I don't drive as insanely fast.
I'm definitely more the Richard Burns to the numerous Colin McRae's here.
Agree to disagree is a fine philosophy where opinions are concerned but in this case we're talking about the actual tangible handling of these cars and the impact on the game is very real, as is the impending release. I don't think anything is going to change but I do care about this game and as it stands the tarmac handling isn't doing it justice. I'm making every effort to... wait are you saying Richard Burns was slower than McRae?!

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KevM said:
Its ok.  I forgive you both.  Give me a shout when you get drivers licenses and a bit of experience driving outside your bedroom  :)
I have a driver's license, not that driving at normal speeds bears any relation to driving cars on the limit.

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BrySkye said:
No need to start calling people names now.
Agree to disagree, move on.

I think the reason I might not experience the problem as much is actually because I don't drive as insanely fast.
I'm definitely more the Richard Burns to the numerous Colin McRae's here.
Agree to disagree is a fine philosophy where opinions are concerned but in this case we're talking about the actual tangible handling of these cars and the impact on the game is very real, as is the impending release.

It's also subjective, which is also just another variation of opinion. I openly admit that I am not qualified to say if its right or wrong one way other the other. I'm not really sure that anyone who hasn't driven a real rally car in the same style, pace and similar setups, as they do in the game could definitively say so either.
I mean, I've flown a Piper Archer II, but I wouldn't use that as a basis to describe how a Extra 300 behaves, especially if it was being pushed to and beyond its limits.

I'm making every effort to... wait are you saying Richard Burns was slower than McRae?!
I didn't really think there was much doubt about that.
RB certainly wasn't "If in doubt, flat out."
Nor did he have the subsequently cringe-inducing nickname related to crashing.
In the 2001 season, RB only won one rally, Colin won 3.
But RB was more consistent. He had 8 out of a possible 14 finishes in the top 4.
Colin had 5 finishes in the top 4.
Reliability is obviously a separate factor, but Colin was rather well known for either finishing super fast, or crashing to the point the car was uncompetitive or incapable of continuing.

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Ok yea, I see, he was a more measured driver. But he was as fast as anyone when he did push. Anywayyyyyy, this thread isn't about richard burns it's about tarmac physics... forum league!

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